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please help... npc comments

Posted: November 25th, 2010, 10:20 pm
by RpgAprz
//Configuration generated by Platinum Arts Sandbox 2.6.1, modify with caution
//This file contains map variables, and art definitions
//to add anything, add them onto the end of the file or it's given section.
//for further information, see our wiki or catch us on IRC
//Part 1: Game module specific stuff
//Part 2: World Variables
//Part 3: Mapsounds
//Part 4: Mapmodels
//Part 5: Textures


//game data
"level_trigger_1" = "showgui Friend"
newgui "Friend" [
guitext "Hi I'm your friend!" chat
guitext "Want to talk?" chat
guibutton "Sure!" "showgui Friend_1"
guibutton "No. (close)" "cleargui"
]"Arcones


//world variables
//uncomment to override

//skybox "loopix/daysky"

//mapsounds

mapsoundreset

mapsound "freesound/fireplace" 255 32767 // 0
mapsound "freesound/waterfall" 200 32767 // 1
mapsound "freesound/crickets" 200 32767 // 2
mapsound "freesound/waterdrops" 255 32767 // 3
mapsound "freesound/undertreeinrain" 175 32767 // 4
mapsound "q009/stormwind" 200 32767 // 5
mapsound "q009/stormrain" 255 32767 // 6
mapsound "q009/stormbolts" 255 32767 // 7
mapsound "q009/outdoor_signal" 255 32767 // 8
mapsound "q009/ambient1" 255 32767 // 9
mapsound "q009/ambient2" 255 32767 // 10
mapsound "q009/ambient3" 255 32767 // 11
mapsound "q009/ambient4" 255 32767 // 12
mapsound "q009/ambient5" 255 32767 // 13
mapsound "q009/ambient6" 255 32767 // 14
mapsound "q009/ambient7" 255 32767 // 15
mapsound "q009/ambient8" 255 32767 // 16
mapsound "q009/ambient9" 255 32767 // 17
mapsound "q009/machine1" 255 32767 // 18
mapsound "q009/machine2" 255 32767 // 19
mapsound "q009/machine3" 255 32767 // 20
mapsound "q009/machine4" 255 32767 // 21
mapsound "q009/machine5" 255 32767 // 22
mapsound "q009/machine6" 255 32767 // 23
mapsound "q009/machine7" 255 32767 // 24
mapsound "q009/machine8" 255 32767 // 25
mapsound "q009/machine9" 255 32767 // 26
mapsound "q009/machine10" 255 32767 // 27
mapsound "q009/machine11" 255 32767 // 28
mapsound "q009/machine12" 255 32767 // 29
mapsound "q009/machine13" 255 32767 // 30
mapsound "q009/machine14" 255 32767 // 31
mapsound "q009/critical_core" 255 32767 // 32
//map models

mapmodelreset

mmodel "dcp/tree2" // 0
mmodel "dcp/tree3" // 1
mmodel "dcp/palmtree" // 2
mmodel "dcp/thorns" // 3
mmodel "dcp/plant1" // 4
mmodel "dcp/grass" // 5
mmodel "dcp/ivy" // 6
mmodel "dcp/barrel" // 7
mmodel "dcp/streetlamp" // 8
mmodel "dcp/bench" // 9
mmodel "dcp/pillar" // 10
mmodel "dcp/waterbowl" // 11
mmodel "dcp/jumppad2" // 12
mmodel "dcp/leafs" // 13
mmodel "dcp/valve" // 14
mmodel "dcp/palette" // 15
mmodel "dcp/vent" // 16
mmodel "dcp/mushroom" // 17
mmodel "dcp/biotank" // 18
mmodel "dcp/groundlamp" // 19
mmodel "dcp/console" // 20
mmodel "switch1" // 21
mmodel "dcp/cask" // 22
mmodel "dcp/cart" // 23
mmodel "dcp/candle" // 24
mmodel "dcp/vase" // 25
mmodel "dcp/sack" // 26
mmodel "dcp/chandelier" // 27
mmodel "dcp/chest" // 28
mmodel "dcp/firebowl" // 29
mmodel "dcp/smplant" // 30
mmodel "dcp/insect" // 31
mmodel "dcp/reed" // 32
mmodel "tentus/food-drink/goblet" // 33
mmodel "tentus/food-drink/apple" // 34
mmodel "tentus/food-drink/pear" // 35
mmodel "tentus/food-drink/appleslice" // 36
mmodel "tentus/food-drink/meat" // 37
mmodel "tentus/food-drink/bowl" // 38
mmodel "tentus/food-drink/pieslice" // 39
mmodel "tentus/food-drink/mug" // 40
mmodel "tentus/food-drink/winebottle" // 41
mmodel "tentus/food-drink/pie" // 42
mmodel "tentus/books/flat" // 43
mmodel "tentus/books/multi" // 44
mmodel "tentus/chains/chain" // 45
mmodel "tentus/chains/curvechain" // 46
mmodel "tentus/barrel" // 47
mmodel "tentus/sidebarrel" // 48
mmodel "tentus/pot1" // 49
mmodel "tentus/rope" // 50
mmodel "tentus/ropelamp" // 51
mmodel "tentus/ladder" // 52
mmodel "tentus/fattree" // 53
mmodel "tentus/moneybag" // 54
mmodel "tentus/woodbench" // 55
mmodel "tentus/hammer" // 56
mmodel "tentus/anvil" // 57
mmodel "tentus/key" // 58
mmodel "tentus/greenshield" // 59
mmodel "objects/window01" // 60
mmodel "objects/sign01" // 61
mmodel "objects/lamp01" // 62
mmodel "objects/chair01" // 63
mmodel "objects/bed01" // 64
mmodel "vegetation/tree00" // 65
mmodel "vegetation/tree01" // 66
mmodel "vegetation/bush01" // 67
mmodel "vegetation/tree02" // 68
mmodel "vegetation/tree04" // 69
mmodel "vegetation/tree05" // 70
mmodel "vegetation/tree06" // 71
mmodel "vegetation/tree07" // 72
mmodel "vegetation/tree03" // 73
mmodel "objects/window02/window02_1" // 74
mmodel "objects/window02/window02_2" // 75
mmodel "objects/bench01" // 76
mmodel "objects/lantern01" // 77
mmodel "objects/lantern02" // 78
mmodel "objects/woodchop" // 79
mmodel "objects/table01" // 80
mmodel "objects/torch" // 81
mmodel "objects/torch_cold" // 82
mmodel "objects/fire" // 83
mmodel "objects/sail01" // 84
mmodel "objects/well_base" // 85
mmodel "objects/well_roof" // 86
mmodel "objects/lamp02" // 87
mmodel "objects/med_chand" // 88
mmodel "xeno/box1" // 89
mmodel "xeno/box2" // 90
mmodel "fish" // 91
mmodel "vegetation/tree08" // 92
mmodel "vegetation/tree09" // 93
mmodel "vegetation/tree10" // 94
mmodel "vegetation/tree11" // 95
mmodel "vegetation/tree12" // 96
mmodel "vegetation/weeds" // 97
mmodel "hirato/lillypad" // 98
mmodel "dcp/hanginlamp" // 99
mmodel "objects/millblade" // 100
mmodel "objects/minekart" // 101
mmodel "objects/oillamp" // 102
mmodel "tentus/magic" // 103
mmodel "rpg/objects/coin" // 104
mmodel "monochrome/longswordrazaak" // 105
mmodel "monochrome/shortsword" // 106
mmodel "monochrome/stool2" // 107
mmodel "monochrome/table" // 108
mmodel "monochrome/thickblade" // 109
mmodel "doors/door_02" // 110
mmodel "doors/door_03" // 111
mmodel "rc/pink" // 112
mmodel "ahab/lift" // 113
mmodel "ahab/portcullis" // 114
mmodel "ahab/plants1/tree1" // 115
mmodel "ahab/plants1/bush1" // 116
mmodel "ahab/trunk" // 117
mmodel "ahab/plain_door" // 118
mmodel "ahab/waterwheel" // 119
mmodel "ahab/castle_door" // 120
mmodel "butterfly" // 121
mmodel "ogre" // 122
mmodel "ogre/blue" // 123
mmodel "ogre/red" // 124
mmodel "rc" // 125
mmodel "rc/blue" // 126
mmodel "rc/red" // 127
mmodel "rpg/characters/dragon" // 128
mmodel "rpg/characters/golem" // 129
mmodel "rpg/characters/grizzly" // 130
mmodel "rpg/characters/grizzly/lighter" // 131
mmodel "rpg/characters/horse" // 132
mmodel "rpg/characters/horse/black" // 133
mmodel "rpg/characters/horse/grey" // 134
mmodel "rpg/characters/horse/light_brown" // 135
mmodel "rpg/characters/mman" // 136
mmodel "rpg/characters/npcman" // 137
mmodel "rpg/characters/rat" // 138
mmodel "rpg/characters/snagon" // 139
mmodel "rpg/characters/wolf" // 140
mmodel "hirato/box/standard" // 141
mmodel "dan/rock" // 142
mmodel "Eagle/FireStand" // 143
mmodel "Eagle/Tree2" // 144
mmodel "Eagle/Flowers" // 145
mmodel "Eagle/Bush1" // 146
mmodel "Eagle/VampThrone" // 147
mmodel "Eagle/Knight" // 148
mmodel "Eagle/Door1" // 149
mmodel "Eagle/AirShipEngine" // 150
mmodel "Eagle/roof1" // 151
mmodel "Eagle/roof2" // 152
mmodel "Eagle/Window1" // 153
mmodel "Eagle/drape" // 154
mmodel "Eagle/flowers2" // 155
mmodel "Eagle/ETree_01" // 156
mmodel "Eagle/Hang_FireBowl" // 157
mmodel "Eagle/AirShipFront" // 158
mmodel "Eagle/Fern1" // 159
mmodel "MTree" // 160
mmodel "MTree/pumpkin" // 161
mmodel "MTree/grave" // 162

//Textures

texturereset

setshader stdworld
texture 0 "loopix/daysky_bk.jpg" 0 0 0 1.000000 // 0

setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 1
autograss "packages/textures/grass_kurt2.png"

setshader stdworld
texture 0 "aard/aardfflrwv32_1.jpg" 0 0 0 1.000000 // 2

setshader stdworld
texture 0 "aard/aardodecor_1.jpg" 0 0 0 1.000000 // 3

setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/bricksDiffuse.jpg" 0 0 0 1.000000 // 4
texture n "cloward/bricksNormal.tga"
texture z "cloward/bricksDepth.jpg"

setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/cobblestonesDiffuse.jpg" 0 0 0 1.000000 // 5
texture n "cloward/cobblestonesNormal.tga"
texture z "cloward/cobblestonesDepth.jpg"

setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/stonewallDiffuse.jpg" 0 0 0 1.000000 // 6
texture n "cloward/stonewallNormal.tga"
texture z "cloward/stonewallDepth.jpg"

setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/metalSheetDiffuse.jpg" 0 0 0 1.000000 // 7
texture n "cloward/metalSheetNormal.tga"
texture z "cloward/metalSheetDepth.jpg"

setshader stdworld
texture 0 "loopix/cobbst1.jpg" 0 0 0 1.000000 // 8

setshader stdworld
texture 0 "loopix/cobbst2.jpg" 0 0 0 1.000000 // 9

setshader stdworld
texture 0 "loopix/floor1.jpg" 0 0 0 1.000000 // 10

setshader stdworld
texture 0 "loopix/grass1.jpg" 0 0 0 1.000000 // 11

setshader stdworld
texture 0 "loopix/mural1.jpg" 0 0 0 1.000000 // 12

setshader stdworld
texture 0 "loopix/roof1.jpg" 0 0 0 1.000000 // 13

setshader stdworld
texture 0 "loopix/roof2.jpg" 0 0 0 1.000000 // 14

setshader stdworld
texture 0 "loopix/roof3.jpg" 0 0 0 1.000000 // 15

setshader stdworld
texture 0 "loopix/wall1.jpg" 0 0 0 1.000000 // 16

setshader stdworld
texture 0 "loopix/wall2.jpg" 0 0 0 1.000000 // 17

setshader stdworld
texture 0 "loopix/wall3.jpg" 0 0 0 1.000000 // 18

setshader stdworld
texture 0 "loopix/wall4.jpg" 0 0 0 1.000000 // 19

setshader stdworld
texture 0 "loopix/wall5.jpg" 0 0 0 1.000000 // 20

setshader bumpparallaxworld
texture 0 "textures/rock01.jpg" 0 0 0 1.000000 // 21
texture z "textures/rock01_z.jpg"
texture n "textures/rock01_n.jpg"

setshader stdworld
texture 0 "aard/aardfdry256_1.jpg" 0 0 0 1.000000 // 22

setshader bumpspecmapworld
setshaderparam "specscale" 0.800000 0.800000 0.800000 0.000000
texture 0 "hirato/tiles.jpg" 0 0 0 0.250000 // 23
texture n "hirato/tilesN.jpg"
texture s "hirato/tilesS.jpg"

setshader glowworld
texture 0 "hirato/lighta.jpg" 0 0 0 1.000000 // 24
texture g "hirato/lighta_g.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.800000 0.800000 0.800000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 25
texture n "hirato/dfloorN.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 1.000000 0.200000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.100000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 26
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.200000 0.900000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.400000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 27
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.200000 0.200000 1.000000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.100000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 28
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.900000 0.200000 0.900000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.100000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 29
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.900000 0.900000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.400000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 30
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.400000 0.900000 0.900000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.400000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 31
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.000000 0.000000 0.000000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.000000 0.000000 0.000000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 32
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader stdworld
texture 0 "textures/mikee/brushedmetal1.png" 0 0 0 0.500000 // 33

setshader stdworld
texture 0 "textures/mikee/brushedmetal2.png" 0 0 0 0.500000 // 34

setshader stdworld
texture 0 "textures/mikee/brushedmetal3.png" 0 0 0 0.500000 // 35

setshader stdworld
texture 0 "textures/mikee/brushedmetal4.png" 0 0 0 0.500000 // 36

setshader stdworld
texture 0 "textures/mikee/brushedmetal7.png" 0 0 0 0.500000 // 37

setshader stdworld
texture 0 "textures/mikee/crinkledmetal2.png" 0 0 0 0.500000 // 38

setshader glowworld
texture 0 "textures/mikee/e8tinylightorange.png" 0 0 0 1.000000 // 39
texture g "textures/mikee/e8tinylightorange_glow.png"

setshader bumpspecmapparallaxworld
texture 0 "textures/mikee/mtl_rivplt2-blue.png" 0 0 0 1.000000 // 40
texture s "textures/mikee/mtl_rivplt2-blue_gloss.png"
texture z "textures/mikee/mtl_rivplt2-blue_bump.png"
texture n "<normal:4>textures/mikee/mtl_rivplt2-blue.png"

setshader bumpspecmapparallaxworld
texture 0 "textures/mikee/mtl_rivplt2-cyan.png" 0 0 0 1.000000 // 41
texture s "textures/mikee/mtl_rivplt2-cyan_gloss.png"
texture z "textures/mikee/mtl_rivplt2-cyan_bump.png"
texture n "<normal:4>textures/mikee/mtl_rivplt2-cyan.png"


setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 63

setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 64
autograss "packages/textures/greengrass.png"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtpanel01.jpg" 0 0 0 0.500000 // 65
texture n "<normal:4>OF/OpenfootageNEtpanel01.jpg"
texture z "OF/OpenfootageNEtpanel01_z.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel02.jpg" 0 0 0 0.500000 // 66
texture n "<normal:4>OF/OpenfootageNEtpanel02.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel05.jpg" 0 0 0 0.500000 // 67
texture n "<normal:4>OF/OpenfootageNEtpanel05.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel06.jpg" 0 0 0 0.500000 // 68
texture n "<normal:4>OF/OpenfootageNEtpanel06.jpg"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtpanel08.jpg" 0 0 0 0.500000 // 69
texture n "<normal:4>OF/OpenfootageNEtpanel08.jpg"
texture z "OF/OpenfootageNEtpanel08_z.jpg"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_1.jpg" 0 0 0 0.500000 // 70
texture n "<normal:4>OF/OpenfootageNEtstonewall_1.jpg"
texture z "OF/OpenfootageNEtstonewall_1_z.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNEtstonewall_2.jpg" 0 0 0 0.500000 // 71
texture n "<normal:4>OF/OpenfootageNEtstonewall_2.jpg"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_3.jpg" 0 0 0 0.500000 // 72
texture n "<normal:4>OF/OpenfootageNEtstonewall_3.jpg"
texture z "OF/OpenfootageNEtstonewall_3_z.jpg"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_4.jpg" 0 0 0 0.500000 // 73
texture n "<normal:4>OF/OpenfootageNEtstonewall_4.jpg"
texture z "OF/OpenfootageNEtstonewall_4_z.jpg"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_5.jpg" 0 0 0 0.500000 // 74
texture n "<normal:4>OF/OpenfootageNEtstonewall_5.jpg"
texture z "OF/OpenfootageNEtstonewall_5_z.jpg"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_6.jpg" 0 0 0 0.500000 // 75
texture n "<normal:4>OF/OpenfootageNEtstonewall_6.jpg"
texture z "OF/OpenfootageNEtstonewall_6_z.jpg"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_8.jpg" 0 0 0 0.500000 // 76
texture n "<normal:4>OF/OpenfootageNEtstonewall_8.jpg"
texture z "OF/OpenfootageNEtstonewall_8_z.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNETwood.jpg" 0 0 0 0.500000 // 77
texture n "<normal:4>OF/OpenfootageNETwood.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNETwood2.jpg" 0 0 0 0.500000 // 78
texture n "<normal:4>OF/OpenfootageNETwood2.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNETwood3.jpg" 0 0 0 0.500000 // 79
texture n "<normal:4>OF/OpenfootageNETwood3.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNETwood5.jpg" 0 0 0 0.500000 // 80
texture n "<normal:4>OF/OpenfootageNETwood5.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNETwood6.jpg" 0 0 0 0.500000 // 81
texture n "<normal:4>OF/OpenfootageNETwood6.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNETwood7.jpg" 0 0 0 0.500000 // 82
texture n "<normal:4>OF/OpenfootageNETwood7.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNETwood8.jpg" 0 0 0 0.500000 // 83
texture n "<normal:4>OF/OpenfootageNETwood8.jpg"

setshader bumpparallaxworld
texture 0 "hirato/snow.jpg" 0 0 0 1.000000 // 84
texture z "hirato/snow_z.jpg"
texture n "hirato/snow_n.jpg"

setshader bumpspecmapparallaxworld
texture 0 "tomek/snow2_d.jpg" 0 0 0 1.000000 // 85
texture n "tomek/snow2_local.jpg"
texture s "tomek/snow2_s.jpg"
texture z "tomek/snow2_h.jpg"

setshader bumpspecmapparallaxworld
texture 0 "tomek/snow7_d.jpg" 0 0 0 1.000000 // 86
texture n "tomek/snow7_local.jpg"
texture s "tomek/snow7_s.jpg"
texture z "tomek/snow7_h.jpg"

setshader bumpspecmapparallaxworld
texture 0 "tomek/snow8_d.jpg" 0 0 0 1.000000 // 87
texture n "tomek/snow8_local.jpg"
texture s "tomek/snow8_s.jpg"
texture z "tomek/snow8_h.jpg"

setshader bumpspecmapparallaxworld
texture 0 "tomek/snow10_d.jpg" 0 0 0 1.000000 // 88
texture n "tomek/snow10_local.jpg"
texture s "tomek/snow10_s.jpg"
texture z "tomek/snow10_h.jpg"

setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1a.jpg" 0 0 0 0.500000 // 89
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"

setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1b.jpg" 0 0 0 0.500000 // 90
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"

setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1c.jpg" 0 0 0 0.500000 // 91
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"

setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1d.jpg" 0 0 0 0.500000 // 92
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"

setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1e.jpg" 0 0 0 0.500000 // 93
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"

setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light1a.jpg" 0 0 0 0.500000 // 94
texture n "trak5/light1_n.png"
texture s "trak5/light1_s.jpg"
texture g "trak5/light1a_g.jpg"

setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light2a.jpg" 0 0 0 0.500000 // 95
texture n "trak5/light2_n.png"
texture s "trak5/light2_s.jpg"
texture g "trak5/light2a_g.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1a.jpg" 0 0 0 0.500000 // 96
texture n "trak5/base1_n.png"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1b.jpg" 0 0 0 0.500000 // 97
texture n "trak5/base1_n.png"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1c.jpg" 0 0 0 0.500000 // 98
texture n "trak5/base1_n.png"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1a.jpg" 0 0 0 0.500000 // 99
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1b.jpg" 0 0 0 0.500000 // 100
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1c.jpg" 0 0 0 0.500000 // 101
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1d.jpg" 0 0 0 0.500000 // 102
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1e.jpg" 0 0 0 0.500000 // 103
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel1.jpg" 0 0 0 0.500000 // 104
texture n "trak5/graypanel1_n.png"
texture s "trak5/graypanel1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel2.jpg" 0 0 0 0.500000 // 105
texture n "trak5/graypanel2_n.png"
texture s "trak5/graypanel2_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/ceil1a.jpg" 0 0 0 0.500000 // 106
texture n "trak5/ceil1_n.png"
texture s "trak5/ceil1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light3a.jpg" 0 0 0 0.500000 // 107
texture n "trak5/light3_n.png"
texture s "trak5/light3_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/grate1a.jpg" 0 0 0 0.500000 // 108
texture n "trak5/grate1_n.png"
texture s "trak5/grate1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/panel1a.jpg" 0 0 0 0.500000 // 109
texture n "trak5/panel1_n.png"
texture s "trak5/panel1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/panel2a.jpg" 0 0 0 0.500000 // 110
texture n "trak5/panel2_n.png"
texture s "trak5/panel2_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pits1a.jpg" 0 0 0 0.500000 // 111
texture n "trak5/pits1_n.png"
texture s "trak5/pits1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/holes1a.jpg" 0 0 0 0.500000 // 112
texture n "trak5/holes1_n.png"
texture s "trak5/holes1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/holes1b.jpg" 0 0 0 0.500000 // 113
texture n "trak5/holes1_n.png"
texture s "trak5/holes1_s.jpg"

setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1a.jpg" 0 0 0 0.500000 // 114
texture n "trak5/pipe1_n.png"

setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1b.jpg" 0 0 0 0.500000 // 115
texture n "trak5/pipe1_n.png"

setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1c.jpg" 0 0 0 0.500000 // 116
texture n "trak5/pipe1_n.png"

setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1d.jpg" 0 0 0 0.500000 // 117
texture n "trak5/pipe1_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2a.jpg" 0 0 0 0.500000 // 118
texture n "trak5/floor2_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2b.jpg" 0 0 0 0.500000 // 119
texture n "trak5/floor2_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2c.jpg" 0 0 0 0.500000 // 120
texture n "trak5/floor2_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2d.jpg" 0 0 0 0.500000 // 121
texture n "trak5/floor2_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2e.jpg" 0 0 0 0.500000 // 122
texture n "trak5/floor2_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2f.jpg" 0 0 0 0.500000 // 123
texture n "trak5/floor2_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/grate2a.jpg" 0 0 0 0.500000 // 124
texture n "trak5/grate2_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel3.jpg" 0 0 0 0.500000 // 125
texture n "trak5/graypanel3_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipez1a.jpg" 0 0 0 0.250000 // 126
texture n "trak5/pipez1_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/ribs1a.jpg" 0 0 0 0.500000 // 127
texture n "trak5/ribs1_n.png"


setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.000000 1.000000 1.000000 0.000000
texture 0 "torley/glass/semutta.png" 0 0 0 1.000000 // 459
texture n "torley/glass/semutta_n.png"
texture s "torley/glass/semutta_s.png"
texture z "torley/glass/semutta_z.png"


//Texture Animations; cleared on texture reset


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I have two questions ...

the first as I do to not delete the file with the changes every time you save the map ....

the second the "level_trigger_1 for the tag and trigger level listed in the quick menu ...

when editing a character ... has these two features ...

then if I put the character level_trigger_1 NPC1 with the tag 1 should run the code that is up there not??

Re: please help... npc comments

Posted: November 26th, 2010, 8:03 am
by RpgAprz
anyone can tell me how to make the npc talk already and tried everything ...

and I delete the. cfg every time I save the map ... and. cfg is where I have the chat commands

as you can see above in the code ....

Re: please help... npc comments

Posted: November 26th, 2010, 10:30 am
by arcones
Actually this is the mapname-art.cfg

When you are coding just create a text file and Save As mapname.cfg

Second, when posting a large portion of text like this, please use the Code button and insert the text.
Here:

Code: Select all

//Configuration generated by Platinum Arts Sandbox 2.6.1, modify with caution
//This file contains map variables, and art definitions
//to add anything, add them onto the end of the file or it's given section.
//for further information, see our wiki or catch us on IRC
//Part 1: Game module specific stuff
//Part 2: World Variables
//Part 3: Mapsounds
//Part 4: Mapmodels
//Part 5: Textures


//game data
"level_trigger_1" = "showgui Friend"
newgui "Friend" [
guitext "Hi I'm your friend!" chat
guitext "Want to talk?" chat
guibutton "Sure!" "showgui Friend_1"
guibutton "No. (close)" "cleargui"
]"Arcones


//world variables
//uncomment to override

//skybox "loopix/daysky"

//mapsounds

mapsoundreset

mapsound "freesound/fireplace" 255 32767 // 0
mapsound "freesound/waterfall" 200 32767 // 1
mapsound "freesound/crickets" 200 32767 // 2
mapsound "freesound/waterdrops" 255 32767 // 3
mapsound "freesound/undertreeinrain" 175 32767 // 4
mapsound "q009/stormwind" 200 32767 // 5
mapsound "q009/stormrain" 255 32767 // 6
mapsound "q009/stormbolts" 255 32767 // 7
mapsound "q009/outdoor_signal" 255 32767 // 8
mapsound "q009/ambient1" 255 32767 // 9
mapsound "q009/ambient2" 255 32767 // 10
mapsound "q009/ambient3" 255 32767 // 11
mapsound "q009/ambient4" 255 32767 // 12
mapsound "q009/ambient5" 255 32767 // 13
mapsound "q009/ambient6" 255 32767 // 14
mapsound "q009/ambient7" 255 32767 // 15
mapsound "q009/ambient8" 255 32767 // 16
mapsound "q009/ambient9" 255 32767 // 17
mapsound "q009/machine1" 255 32767 // 18
mapsound "q009/machine2" 255 32767 // 19
mapsound "q009/machine3" 255 32767 // 20
mapsound "q009/machine4" 255 32767 // 21
mapsound "q009/machine5" 255 32767 // 22
mapsound "q009/machine6" 255 32767 // 23
mapsound "q009/machine7" 255 32767 // 24
mapsound "q009/machine8" 255 32767 // 25
mapsound "q009/machine9" 255 32767 // 26
mapsound "q009/machine10" 255 32767 // 27
mapsound "q009/machine11" 255 32767 // 28
mapsound "q009/machine12" 255 32767 // 29
mapsound "q009/machine13" 255 32767 // 30
mapsound "q009/machine14" 255 32767 // 31
mapsound "q009/critical_core" 255 32767 // 32
//map models

mapmodelreset

mmodel "dcp/tree2" // 0
mmodel "dcp/tree3" // 1
mmodel "dcp/palmtree" // 2
mmodel "dcp/thorns" // 3
mmodel "dcp/plant1" // 4
mmodel "dcp/grass" // 5
mmodel "dcp/ivy" // 6
mmodel "dcp/barrel" // 7
mmodel "dcp/streetlamp" // 8
mmodel "dcp/bench" // 9
mmodel "dcp/pillar" // 10
mmodel "dcp/waterbowl" // 11
mmodel "dcp/jumppad2" // 12
mmodel "dcp/leafs" // 13
mmodel "dcp/valve" // 14
mmodel "dcp/palette" // 15
mmodel "dcp/vent" // 16
mmodel "dcp/mushroom" // 17
mmodel "dcp/biotank" // 18
mmodel "dcp/groundlamp" // 19
mmodel "dcp/console" // 20
mmodel "switch1" // 21
mmodel "dcp/cask" // 22
mmodel "dcp/cart" // 23
mmodel "dcp/candle" // 24
mmodel "dcp/vase" // 25
mmodel "dcp/sack" // 26
mmodel "dcp/chandelier" // 27
mmodel "dcp/chest" // 28
mmodel "dcp/firebowl" // 29
mmodel "dcp/smplant" // 30
mmodel "dcp/insect" // 31
mmodel "dcp/reed" // 32
mmodel "tentus/food-drink/goblet" // 33
mmodel "tentus/food-drink/apple" // 34
mmodel "tentus/food-drink/pear" // 35
mmodel "tentus/food-drink/appleslice" // 36
mmodel "tentus/food-drink/meat" // 37
mmodel "tentus/food-drink/bowl" // 38
mmodel "tentus/food-drink/pieslice" // 39
mmodel "tentus/food-drink/mug" // 40
mmodel "tentus/food-drink/winebottle" // 41
mmodel "tentus/food-drink/pie" // 42
mmodel "tentus/books/flat" // 43
mmodel "tentus/books/multi" // 44
mmodel "tentus/chains/chain" // 45
mmodel "tentus/chains/curvechain" // 46
mmodel "tentus/barrel" // 47
mmodel "tentus/sidebarrel" // 48
mmodel "tentus/pot1" // 49
mmodel "tentus/rope" // 50
mmodel "tentus/ropelamp" // 51
mmodel "tentus/ladder" // 52
mmodel "tentus/fattree" // 53
mmodel "tentus/moneybag" // 54
mmodel "tentus/woodbench" // 55
mmodel "tentus/hammer" // 56
mmodel "tentus/anvil" // 57
mmodel "tentus/key" // 58
mmodel "tentus/greenshield" // 59
mmodel "objects/window01" // 60
mmodel "objects/sign01" // 61
mmodel "objects/lamp01" // 62
mmodel "objects/chair01" // 63
mmodel "objects/bed01" // 64
mmodel "vegetation/tree00" // 65
mmodel "vegetation/tree01" // 66
mmodel "vegetation/bush01" // 67
mmodel "vegetation/tree02" // 68
mmodel "vegetation/tree04" // 69
mmodel "vegetation/tree05" // 70
mmodel "vegetation/tree06" // 71
mmodel "vegetation/tree07" // 72
mmodel "vegetation/tree03" // 73
mmodel "objects/window02/window02_1" // 74
mmodel "objects/window02/window02_2" // 75
mmodel "objects/bench01" // 76
mmodel "objects/lantern01" // 77
mmodel "objects/lantern02" // 78
mmodel "objects/woodchop" // 79
mmodel "objects/table01" // 80
mmodel "objects/torch" // 81
mmodel "objects/torch_cold" // 82
mmodel "objects/fire" // 83
mmodel "objects/sail01" // 84
mmodel "objects/well_base" // 85
mmodel "objects/well_roof" // 86
mmodel "objects/lamp02" // 87
mmodel "objects/med_chand" // 88
mmodel "xeno/box1" // 89
mmodel "xeno/box2" // 90
mmodel "fish" // 91
mmodel "vegetation/tree08" // 92
mmodel "vegetation/tree09" // 93
mmodel "vegetation/tree10" // 94
mmodel "vegetation/tree11" // 95
mmodel "vegetation/tree12" // 96
mmodel "vegetation/weeds" // 97
mmodel "hirato/lillypad" // 98
mmodel "dcp/hanginlamp" // 99
mmodel "objects/millblade" // 100
mmodel "objects/minekart" // 101
mmodel "objects/oillamp" // 102
mmodel "tentus/magic" // 103
mmodel "rpg/objects/coin" // 104
mmodel "monochrome/longswordrazaak" // 105
mmodel "monochrome/shortsword" // 106
mmodel "monochrome/stool2" // 107
mmodel "monochrome/table" // 108
mmodel "monochrome/thickblade" // 109
mmodel "doors/door_02" // 110
mmodel "doors/door_03" // 111
mmodel "rc/pink" // 112
mmodel "ahab/lift" // 113
mmodel "ahab/portcullis" // 114
mmodel "ahab/plants1/tree1" // 115
mmodel "ahab/plants1/bush1" // 116
mmodel "ahab/trunk" // 117
mmodel "ahab/plain_door" // 118
mmodel "ahab/waterwheel" // 119
mmodel "ahab/castle_door" // 120
mmodel "butterfly" // 121
mmodel "ogre" // 122
mmodel "ogre/blue" // 123
mmodel "ogre/red" // 124
mmodel "rc" // 125
mmodel "rc/blue" // 126
mmodel "rc/red" // 127
mmodel "rpg/characters/dragon" // 128
mmodel "rpg/characters/golem" // 129
mmodel "rpg/characters/grizzly" // 130
mmodel "rpg/characters/grizzly/lighter" // 131
mmodel "rpg/characters/horse" // 132
mmodel "rpg/characters/horse/black" // 133
mmodel "rpg/characters/horse/grey" // 134
mmodel "rpg/characters/horse/light_brown" // 135
mmodel "rpg/characters/mman" // 136
mmodel "rpg/characters/npcman" // 137
mmodel "rpg/characters/rat" // 138
mmodel "rpg/characters/snagon" // 139
mmodel "rpg/characters/wolf" // 140
mmodel "hirato/box/standard" // 141
mmodel "dan/rock" // 142
mmodel "Eagle/FireStand" // 143
mmodel "Eagle/Tree2" // 144
mmodel "Eagle/Flowers" // 145
mmodel "Eagle/Bush1" // 146
mmodel "Eagle/VampThrone" // 147
mmodel "Eagle/Knight" // 148
mmodel "Eagle/Door1" // 149
mmodel "Eagle/AirShipEngine" // 150
mmodel "Eagle/roof1" // 151
mmodel "Eagle/roof2" // 152
mmodel "Eagle/Window1" // 153
mmodel "Eagle/drape" // 154
mmodel "Eagle/flowers2" // 155
mmodel "Eagle/ETree_01" // 156
mmodel "Eagle/Hang_FireBowl" // 157
mmodel "Eagle/AirShipFront" // 158
mmodel "Eagle/Fern1" // 159
mmodel "MTree" // 160
mmodel "MTree/pumpkin" // 161
mmodel "MTree/grave" // 162

//Textures

texturereset

setshader stdworld
texture 0 "loopix/daysky_bk.jpg" 0 0 0 1.000000 // 0

setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 1
autograss "packages/textures/grass_kurt2.png"

setshader stdworld
texture 0 "aard/aardfflrwv32_1.jpg" 0 0 0 1.000000 // 2

setshader stdworld
texture 0 "aard/aardodecor_1.jpg" 0 0 0 1.000000 // 3

setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/bricksDiffuse.jpg" 0 0 0 1.000000 // 4
texture n "cloward/bricksNormal.tga"
texture z "cloward/bricksDepth.jpg"

setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/cobblestonesDiffuse.jpg" 0 0 0 1.000000 // 5
texture n "cloward/cobblestonesNormal.tga"
texture z "cloward/cobblestonesDepth.jpg"

setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/stonewallDiffuse.jpg" 0 0 0 1.000000 // 6
texture n "cloward/stonewallNormal.tga"
texture z "cloward/stonewallDepth.jpg"

setshader bumpspecparallaxworld
setpixelparam 1 0.600000 0.600000 0.600000 0.000000
texture 0 "cloward/metalSheetDiffuse.jpg" 0 0 0 1.000000 // 7
texture n "cloward/metalSheetNormal.tga"
texture z "cloward/metalSheetDepth.jpg"

setshader stdworld
texture 0 "loopix/cobbst1.jpg" 0 0 0 1.000000 // 8

setshader stdworld
texture 0 "loopix/cobbst2.jpg" 0 0 0 1.000000 // 9

setshader stdworld
texture 0 "loopix/floor1.jpg" 0 0 0 1.000000 // 10

setshader stdworld
texture 0 "loopix/grass1.jpg" 0 0 0 1.000000 // 11

setshader stdworld
texture 0 "loopix/mural1.jpg" 0 0 0 1.000000 // 12

setshader stdworld
texture 0 "loopix/roof1.jpg" 0 0 0 1.000000 // 13

setshader stdworld
texture 0 "loopix/roof2.jpg" 0 0 0 1.000000 // 14

setshader stdworld
texture 0 "loopix/roof3.jpg" 0 0 0 1.000000 // 15

setshader stdworld
texture 0 "loopix/wall1.jpg" 0 0 0 1.000000 // 16

setshader stdworld
texture 0 "loopix/wall2.jpg" 0 0 0 1.000000 // 17

setshader stdworld
texture 0 "loopix/wall3.jpg" 0 0 0 1.000000 // 18

setshader stdworld
texture 0 "loopix/wall4.jpg" 0 0 0 1.000000 // 19

setshader stdworld
texture 0 "loopix/wall5.jpg" 0 0 0 1.000000 // 20

setshader bumpparallaxworld
texture 0 "textures/rock01.jpg" 0 0 0 1.000000 // 21
texture z "textures/rock01_z.jpg"
texture n "textures/rock01_n.jpg"

setshader stdworld
texture 0 "aard/aardfdry256_1.jpg" 0 0 0 1.000000 // 22

setshader bumpspecmapworld
setshaderparam "specscale" 0.800000 0.800000 0.800000 0.000000
texture 0 "hirato/tiles.jpg" 0 0 0 0.250000 // 23
texture n "hirato/tilesN.jpg"
texture s "hirato/tilesS.jpg"

setshader glowworld
texture 0 "hirato/lighta.jpg" 0 0 0 1.000000 // 24
texture g "hirato/lighta_g.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.800000 0.800000 0.800000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 25
texture n "hirato/dfloorN.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 1.000000 0.200000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.100000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 26
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.200000 0.900000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.400000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 27
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.200000 0.200000 1.000000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.100000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 28
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.900000 0.200000 0.900000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.100000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 29
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.900000 0.900000 0.200000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.400000 0.400000 0.100000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 30
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.400000 0.900000 0.900000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.100000 0.400000 0.400000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 31
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader bumpspecmapparallaxpulseglowworld
setshaderparam "glowcolor" 0.000000 0.000000 0.000000 0.000000
setshaderparam "pulseglowspeed" 1.000000 0.000000 0.000000 0.000000
setshaderparam "puleglowcolor" 0.300000 0.300000 0.300000 0.000000
setshaderparam "specscale" 1.000000 0.800000 0.800000 0.800000
setshaderparam "parallaxscale" 0.300000 -0.030000 0.000000 0.000000
setshaderparam "pulseglowcolor" 0.000000 0.000000 0.000000 0.000000
texture 0 "hirato/dfloor.jpg" 0 0 0 1.000000 // 32
texture n "<normal:4>hirato/dfloor.jpg"
texture s "hirato/dfloorS.jpg"
texture g "hirato/dfloorG.jpg"
texture z "hirato/dfloorZ.jpg"

setshader stdworld
texture 0 "textures/mikee/brushedmetal1.png" 0 0 0 0.500000 // 33

setshader stdworld
texture 0 "textures/mikee/brushedmetal2.png" 0 0 0 0.500000 // 34

setshader stdworld
texture 0 "textures/mikee/brushedmetal3.png" 0 0 0 0.500000 // 35

setshader stdworld
texture 0 "textures/mikee/brushedmetal4.png" 0 0 0 0.500000 // 36

setshader stdworld
texture 0 "textures/mikee/brushedmetal7.png" 0 0 0 0.500000 // 37

setshader stdworld
texture 0 "textures/mikee/crinkledmetal2.png" 0 0 0 0.500000 // 38

setshader glowworld
texture 0 "textures/mikee/e8tinylightorange.png" 0 0 0 1.000000 // 39
texture g "textures/mikee/e8tinylightorange_glow.png"

setshader bumpspecmapparallaxworld
texture 0 "textures/mikee/mtl_rivplt2-blue.png" 0 0 0 1.000000 // 40
texture s "textures/mikee/mtl_rivplt2-blue_gloss.png"
texture z "textures/mikee/mtl_rivplt2-blue_bump.png"
texture n "<normal:4>textures/mikee/mtl_rivplt2-blue.png"

setshader bumpspecmapparallaxworld
texture 0 "textures/mikee/mtl_rivplt2-cyan.png" 0 0 0 1.000000 // 41
texture s "textures/mikee/mtl_rivplt2-cyan_gloss.png"
texture z "textures/mikee/mtl_rivplt2-cyan_bump.png"
texture n "<normal:4>textures/mikee/mtl_rivplt2-cyan.png"


setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 63

setshader stdworld
texture 0 "aard/aardograss_1.jpg" 0 0 0 1.000000 // 64
autograss "packages/textures/greengrass.png"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtpanel01.jpg" 0 0 0 0.500000 // 65
texture n "<normal:4>OF/OpenfootageNEtpanel01.jpg"
texture z "OF/OpenfootageNEtpanel01_z.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel02.jpg" 0 0 0 0.500000 // 66
texture n "<normal:4>OF/OpenfootageNEtpanel02.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel05.jpg" 0 0 0 0.500000 // 67
texture n "<normal:4>OF/OpenfootageNEtpanel05.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNEtpanel06.jpg" 0 0 0 0.500000 // 68
texture n "<normal:4>OF/OpenfootageNEtpanel06.jpg"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtpanel08.jpg" 0 0 0 0.500000 // 69
texture n "<normal:4>OF/OpenfootageNEtpanel08.jpg"
texture z "OF/OpenfootageNEtpanel08_z.jpg"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_1.jpg" 0 0 0 0.500000 // 70
texture n "<normal:4>OF/OpenfootageNEtstonewall_1.jpg"
texture z "OF/OpenfootageNEtstonewall_1_z.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNEtstonewall_2.jpg" 0 0 0 0.500000 // 71
texture n "<normal:4>OF/OpenfootageNEtstonewall_2.jpg"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_3.jpg" 0 0 0 0.500000 // 72
texture n "<normal:4>OF/OpenfootageNEtstonewall_3.jpg"
texture z "OF/OpenfootageNEtstonewall_3_z.jpg"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_4.jpg" 0 0 0 0.500000 // 73
texture n "<normal:4>OF/OpenfootageNEtstonewall_4.jpg"
texture z "OF/OpenfootageNEtstonewall_4_z.jpg"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_5.jpg" 0 0 0 0.500000 // 74
texture n "<normal:4>OF/OpenfootageNEtstonewall_5.jpg"
texture z "OF/OpenfootageNEtstonewall_5_z.jpg"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_6.jpg" 0 0 0 0.500000 // 75
texture n "<normal:4>OF/OpenfootageNEtstonewall_6.jpg"
texture z "OF/OpenfootageNEtstonewall_6_z.jpg"

setshader bumpparallaxworld
texture 0 "OF/OpenfootageNEtstonewall_8.jpg" 0 0 0 0.500000 // 76
texture n "<normal:4>OF/OpenfootageNEtstonewall_8.jpg"
texture z "OF/OpenfootageNEtstonewall_8_z.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNETwood.jpg" 0 0 0 0.500000 // 77
texture n "<normal:4>OF/OpenfootageNETwood.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNETwood2.jpg" 0 0 0 0.500000 // 78
texture n "<normal:4>OF/OpenfootageNETwood2.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNETwood3.jpg" 0 0 0 0.500000 // 79
texture n "<normal:4>OF/OpenfootageNETwood3.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNETwood5.jpg" 0 0 0 0.500000 // 80
texture n "<normal:4>OF/OpenfootageNETwood5.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNETwood6.jpg" 0 0 0 0.500000 // 81
texture n "<normal:4>OF/OpenfootageNETwood6.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNETwood7.jpg" 0 0 0 0.500000 // 82
texture n "<normal:4>OF/OpenfootageNETwood7.jpg"

setshader bumpworld
texture 0 "OF/OpenfootageNETwood8.jpg" 0 0 0 0.500000 // 83
texture n "<normal:4>OF/OpenfootageNETwood8.jpg"

setshader bumpparallaxworld
texture 0 "hirato/snow.jpg" 0 0 0 1.000000 // 84
texture z "hirato/snow_z.jpg"
texture n "hirato/snow_n.jpg"

setshader bumpspecmapparallaxworld
texture 0 "tomek/snow2_d.jpg" 0 0 0 1.000000 // 85
texture n "tomek/snow2_local.jpg"
texture s "tomek/snow2_s.jpg"
texture z "tomek/snow2_h.jpg"

setshader bumpspecmapparallaxworld
texture 0 "tomek/snow7_d.jpg" 0 0 0 1.000000 // 86
texture n "tomek/snow7_local.jpg"
texture s "tomek/snow7_s.jpg"
texture z "tomek/snow7_h.jpg"

setshader bumpspecmapparallaxworld
texture 0 "tomek/snow8_d.jpg" 0 0 0 1.000000 // 87
texture n "tomek/snow8_local.jpg"
texture s "tomek/snow8_s.jpg"
texture z "tomek/snow8_h.jpg"

setshader bumpspecmapparallaxworld
texture 0 "tomek/snow10_d.jpg" 0 0 0 1.000000 // 88
texture n "tomek/snow10_local.jpg"
texture s "tomek/snow10_s.jpg"
texture z "tomek/snow10_h.jpg"

setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1a.jpg" 0 0 0 0.500000 // 89
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"

setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1b.jpg" 0 0 0 0.500000 // 90
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"

setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1c.jpg" 0 0 0 0.500000 // 91
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"

setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1d.jpg" 0 0 0 0.500000 // 92
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"

setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/comp1e.jpg" 0 0 0 0.500000 // 93
texture n "trak5/comp1_n.png"
texture s "trak5/comp1_s.jpg"
texture g "trak5/comp1a_g.jpg"

setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light1a.jpg" 0 0 0 0.500000 // 94
texture n "trak5/light1_n.png"
texture s "trak5/light1_s.jpg"
texture g "trak5/light1a_g.jpg"

setshader bumpspecmapparallaxglowworld
setshaderparam "specscale" 3.000000 3.000000 3.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light2a.jpg" 0 0 0 0.500000 // 95
texture n "trak5/light2_n.png"
texture s "trak5/light2_s.jpg"
texture g "trak5/light2a_g.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1a.jpg" 0 0 0 0.500000 // 96
texture n "trak5/base1_n.png"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1b.jpg" 0 0 0 0.500000 // 97
texture n "trak5/base1_n.png"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.500000 1.500000 1.500000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/base1c.jpg" 0 0 0 0.500000 // 98
texture n "trak5/base1_n.png"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1a.jpg" 0 0 0 0.500000 // 99
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1b.jpg" 0 0 0 0.500000 // 100
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1c.jpg" 0 0 0 0.500000 // 101
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1d.jpg" 0 0 0 0.500000 // 102
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/crate1e.jpg" 0 0 0 0.500000 // 103
texture n "trak5/crate1_n.png"
texture s "trak5/crate1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel1.jpg" 0 0 0 0.500000 // 104
texture n "trak5/graypanel1_n.png"
texture s "trak5/graypanel1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel2.jpg" 0 0 0 0.500000 // 105
texture n "trak5/graypanel2_n.png"
texture s "trak5/graypanel2_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/ceil1a.jpg" 0 0 0 0.500000 // 106
texture n "trak5/ceil1_n.png"
texture s "trak5/ceil1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/light3a.jpg" 0 0 0 0.500000 // 107
texture n "trak5/light3_n.png"
texture s "trak5/light3_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/grate1a.jpg" 0 0 0 0.500000 // 108
texture n "trak5/grate1_n.png"
texture s "trak5/grate1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/panel1a.jpg" 0 0 0 0.500000 // 109
texture n "trak5/panel1_n.png"
texture s "trak5/panel1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/panel2a.jpg" 0 0 0 0.500000 // 110
texture n "trak5/panel2_n.png"
texture s "trak5/panel2_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pits1a.jpg" 0 0 0 0.500000 // 111
texture n "trak5/pits1_n.png"
texture s "trak5/pits1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/holes1a.jpg" 0 0 0 0.500000 // 112
texture n "trak5/holes1_n.png"
texture s "trak5/holes1_s.jpg"

setshader bumpspecmapparallaxworld
setshaderparam "specscale" 2.000000 2.000000 2.000000 0.000000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/holes1b.jpg" 0 0 0 0.500000 // 113
texture n "trak5/holes1_n.png"
texture s "trak5/holes1_s.jpg"

setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1a.jpg" 0 0 0 0.500000 // 114
texture n "trak5/pipe1_n.png"

setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1b.jpg" 0 0 0 0.500000 // 115
texture n "trak5/pipe1_n.png"

setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1c.jpg" 0 0 0 0.500000 // 116
texture n "trak5/pipe1_n.png"

setshader bumpspecworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipe1d.jpg" 0 0 0 0.500000 // 117
texture n "trak5/pipe1_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2a.jpg" 0 0 0 0.500000 // 118
texture n "trak5/floor2_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2b.jpg" 0 0 0 0.500000 // 119
texture n "trak5/floor2_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2c.jpg" 0 0 0 0.500000 // 120
texture n "trak5/floor2_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2d.jpg" 0 0 0 0.500000 // 121
texture n "trak5/floor2_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2e.jpg" 0 0 0 0.500000 // 122
texture n "trak5/floor2_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/floor2f.jpg" 0 0 0 0.500000 // 123
texture n "trak5/floor2_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/grate2a.jpg" 0 0 0 0.500000 // 124
texture n "trak5/grate2_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/graypanel3.jpg" 0 0 0 0.500000 // 125
texture n "trak5/graypanel3_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/pipez1a.jpg" 0 0 0 0.250000 // 126
texture n "trak5/pipez1_n.png"

setshader bumpspecparallaxworld
setshaderparam "specscale" 0.400000 0.400000 0.400000 0.400000
setshaderparam "parallaxscale" 0.040000 -0.020000 0.000000 0.000000
texture 0 "trak5/ribs1a.jpg" 0 0 0 0.500000 // 127
texture n "trak5/ribs1_n.png"


setshader bumpspecmapparallaxworld
setshaderparam "specscale" 1.000000 1.000000 1.000000 0.000000
texture 0 "torley/glass/semutta.png" 0 0 0 1.000000 // 459
texture n "torley/glass/semutta_n.png"
texture s "torley/glass/semutta_s.png"
texture z "torley/glass/semutta_z.png"


//Texture Animations; cleared on texture reset
Arcones

Re: please help... npc comments

Posted: November 26th, 2010, 12:47 pm
by RpgAprz

Code: Select all

"level_trigger_1" = "showgui Friend"
newgui "Friend" [
guitext "Hi I'm your friend!" chat
guitext "Want to talk?" chat
guibutton "Sure!" "showgui Friend_1"
guibutton "No. (close)" "cleargui"
]"Arcones

But there is something I do not understand ....

when you put NPC1-1 ... as knowing what characters are talking about ...

Re: please help... npc comments

Posted: November 26th, 2010, 2:36 pm
by RpgAprz
please ... someone give me an example ...

not the faq, but I explain it to NPC1-1 ...

as linked to the character ...

Thanks for your answers and your time

Re: please help... npc comments

Posted: November 26th, 2010, 4:39 pm
by RpgAprz
Please any moderator or any user that I clarify my

questions ...

This is the main thing I need to start with the creation of games ...

Re: please help... npc comments

Posted: November 26th, 2010, 5:14 pm
by RpgAprz
I'm tired of testing options ...

place an ogre, and I put

trigger 1, tag 1

then the following code

Code: Select all

 "level_trigger_1" = "showgui Ogre"
    newgui "Ogre" [
       guitext "Hi I'm your friend!" chat
       guitext "Want to talk?" chat
       guibutton "Sure!" 
       guibutton "No. (close)" "cleargui"
       ]"Arcones

and being in rpg mode, I give the key "e"


for the talk, but nothing happens ...

someone tells me I do wrong??

Re: please help... npc comments

Posted: November 26th, 2010, 6:24 pm
by arcones
The code you're using is for FPS mode. Not RPG mode. That's your problem.

Re: please help... npc comments

Posted: November 26th, 2010, 6:51 pm
by RpgAprz
could you give me an example of a chat type fps ...

is not as linking the character with the code ...

already and tried several times ...

and another thing where I get the code to learn how rpg ...

also as it appears the character of the code I read somewhere that with the command

/ Spawn "npc"

but no longer works ....

remove the idea of this post is a tutorial but it expired ..
should make a new one ... viewtopic.php?f=24&t=681

please answer me any question not leave me with the question ...

thanks for the answers

Re: please help... npc comments

Posted: November 26th, 2010, 9:23 pm
by RpgAprz
We no longer know how to say, someone give me an example of how create a conversation and as links or as the character appears on the map ...

I mean the npc .... and do not send me to the faq do not understand it and often and it does not work ..