Page 1 of 2
Editing Skin
Posted: December 12th, 2010, 9:03 pm
by idunno
I'm using SB 2.6.1 and I want to change the skin of the character 'man', so he looks like an Ancient Egyptian. I edited the file so that the skin has changed, but it's obvious he is still wearing the shirt and trousers, when I need him to wear a kilt and no shirt (like in the image below)
Is there a way to edit this so that he will look like an Egyptian (i know he's not done yet) or is it better to import my own character??
Thanks
idunno
Re: Editing Skin
Posted: December 13th, 2010, 1:43 am
by GR1M
Your changing the texture of the mesh. You would have to edit the "mesh" not the texture in order for him to have a kilt.
Re: Editing Skin
Posted: December 13th, 2010, 9:56 am
by goldstylez
it's not what you ask.
but i'm busy to make a game.
and i need a base character maybe i can get yours as base?
i give credits in game.
Re: Editing Skin
Posted: December 13th, 2010, 7:00 pm
by idunno
Ok, makes sense. But how do I edit the mesh? I can't open the file with it because my PC doesn't recognise the file extension.
@goldstylez I don't understand the question...
Re: Editing Skin
Posted: December 14th, 2010, 8:53 am
by goldstylez
k doesn't matter i have allready a character now.
but gl with edit them.
Re: Editing Skin
Posted: December 14th, 2010, 6:18 pm
by chocolatepie33
to edit the mesh of a character, you need a 3d modeling program (blender, wings3d) that can edit meshes and animations, blender might work, wings3d doesn't work with animation though...
Re: Editing Skin
Posted: December 15th, 2010, 1:43 am
by idunno
I have blender, but I still can't open it.
Re: Editing Skin
Posted: December 15th, 2010, 7:06 pm
by chocolatepie33
you can either open the man.blend file, or you can import the .md3 file (but you need this
http://johnny3d.promail.ca/wikitut/blen ... pdated.zip, see the tut here for more:
viewtopic.php?f=24&t=807&start=0
)
Re: Editing Skin
Posted: December 16th, 2010, 2:03 am
by idunno
I want to edit the character in packages\models\uh\chars\man (i'm using SB 2.6.1), but I can't see a blender file. There's an md5mesh file and an md5.cfg file. I'm assuming it's the md5mesh file, but I can't open it with blender because it's not a blender file. So I installed the export scrpit, but it's still not opening.
Re: Editing Skin
Posted: December 16th, 2010, 8:09 pm
by chocolatepie33
that means you probably need an md5 importer. Look around the 'net for one.