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texture problems

Posted: January 3rd, 2011, 10:14 pm
by jmooshington
Hello again. I'm having problems adding textures, perhaps I'm adding too many. After adding my 3rd textures folder, with over 100 textures, the game states upon launch into editmode of a new map: //unknown texture several times in the top left corner before stating successfully loaded 39 waypoints. Any ideas?


Much thanks. yes.

Re: texture problems

Posted: January 4th, 2011, 12:43 pm
by arcones
So by the 39 waypoints added, I'm assuming your in Moviecube mode. I'd recommend making sure all of the files are correctly coded. Often when coding for a long section (over 100 textures for example), there is a possibility of missing a " or something similar throughout the script. Make sure that the code is correct, and if the problem persists, try adding them again.

Arcones

Re: texture problems

Posted: January 5th, 2011, 10:24 am
by jmooshington
So by the 39 waypoints added, I'm assuming your in Moviecube mode.
I'm actually in RPG mode, I used to start in the default FPS or whatever it might be, but everytime i started that i was stuck and unable to do anything. It has now also happened in RPG mode with those error messages. I double checked my texture packages and all quotation marks seem to be there.

Code: Select all

texturereset    // starts the texture slot/index at 0

setshader stdworld   // use default world shader unless specified otherwise

texture 0 "loopix/daysky_bk.jpg"
//texture 0 "texturepack/veg061.jpg"

setshader decalworld

//texture 0 "golgotha/water2.jpg"
//texscroll .3 .1
//texture 1 golgotha/water2over.png

setshader stdworld

exec packages/swg/packages.cfg

setshader stdworld

exec packages/swg3/packages.cfg

setshader stdworld

exec packages/swg4/packages.cfg

//texture 0 "texturepack/veg061.jpg"
//texlayer 45
texture 0 "aard/aardograss_1.jpg"
autograss "textures/grass_kurt2.png"

exec "packages/aard/package.cfg"

exec "packages/cloward/package.cfg"
exec "packages/loopix/package.cfg"
exec "packages/textures/package.cfg"
texture 0 "aard/aardfdry256_1.jpg"
//exec "packages/texturepack/package.cfg

setshader bumpspecmapworld

setshaderparam "specscale" .8 .8 .8

texture 0 hirato/tiles.jpg 0 0 0 .25
texture n hirato/tilesN.jpg 0 0 0 .25
texture s hirato/tilesS.jpg 0 0 0 .25
If you can check the above default map settings file i would appreciate it, enclosed is the section i have added, the swg, swg3, and swg4 files.

Much thanks,

Jmooshington.