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Remove particles through script

Posted: January 9th, 2011, 8:31 am
by PVince81
I am trying to do the following:
There is a key surrounded by a particle beam (cylinder). When the player picks up the key, the particle beam disappears.

I managed to create the key using a spawn point and it is possible to pick it up.
How can I destroy the beam after the key has been picked up?

From what I understand I should use the "destroy" command on the particle beam. But to be able to get a reference to the particle beam object, I need to spawn it using a spawn point, just like for the key. The problem is that there seems to be no command to spawn particles/effects. I even checked the source code and it seems that it's only possible to spawn creatures, items and objects.

Any idea if there is another way to do it ?

Else this is a feature that should be added. I have some other ideas regarding the appearance or disappearance of permanent particle effects.

Thanks,

Vincent

Re: Remove particles through script

Posted: January 9th, 2011, 5:22 pm
by chocolatepie33
Yeah, I don't think it's possible to use scripts on a particle (the exception being text, look @ the particle showcase map), I asked about this on the "future requests" page, though.