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teleport menu

Posted: January 11th, 2011, 11:01 am
by goldstylez
is there a code to make a teleport menu?
i was thinking about the teleport code in the menu and the teledest wherever you want in the map.
but is that possible?

Re: teleport menu

Posted: January 11th, 2011, 7:26 pm
by arcones
If I understand what you're saying, then it's a very interesting concept!

It would be possible to create a teleport menu, but would you use it for edit mode, or in-game?

Re: teleport menu

Posted: January 11th, 2011, 8:10 pm
by chocolatepie33
wait, can you explain that a bit more?

Re: teleport menu

Posted: January 15th, 2011, 5:57 am
by goldstylez
arcones wrote:If I understand what you're saying, then it's a very interesting concept!

It would be possible to create a teleport menu, but would you use it for edit mode, or in-game?
i i would for in game, because the map is size 15.. so if you walk from south to north it's a very long time walk now.

Re: teleport menu

Posted: January 15th, 2011, 10:13 am
by arcones
goldstylez wrote:
arcones wrote:If I understand what you're saying, then it's a very interesting concept!

It would be possible to create a teleport menu, but would you use it for edit mode, or in-game?
i i would for in game, because the map is size 15.. so if you walk from south to north it's a very long time walk now.
I'm gonna give you a couple of options:
1. Use city maps instead of whole "world" maps. Meaning, you just teleport to each "city" map from a menu (which would be extremely easy). Alternately you could use "world maps" which are smaller and you could teleport from them to "city maps" or to other "world maps."

2. Use strategically placed teleports in each city or in the world itself that allow quick transportation.

I'd personally use number 1.

Re: teleport menu

Posted: January 16th, 2011, 6:53 am
by goldstylez
arcones wrote:
goldstylez wrote:
arcones wrote:If I understand what you're saying, then it's a very interesting concept!

It would be possible to create a teleport menu, but would you use it for edit mode, or in-game?
i i would for in game, because the map is size 15.. so if you walk from south to north it's a very long time walk now.
I'm gonna give you a couple of options:
1. Use city maps instead of whole "world" maps. Meaning, you just teleport to each "city" map from a menu (which would be extremely easy). Alternately you could use "world maps" which are smaller and you could teleport from them to "city maps" or to other "world maps."

2. Use strategically placed teleports in each city or in the world itself that allow quick transportation.

I'd personally use number 1.
ok, thankyou very much i think i make much of small maps. :D

Re: teleport menu

Posted: February 2nd, 2011, 1:51 pm
by kid matthew
What would the code for this Teleport menu be??

Re: teleport menu

Posted: February 2nd, 2011, 8:13 pm
by chocolatepie33
you could do something like this:

Code: Select all

level_trigger_1 = [showgui TELEPORT-BOT]
newgui TELEPORT-BOT [
guitext "Where would you like to go?"
guibar
guibutton "place1" [sp MAPNAME] //or code that can activate a in-map teleport/teledest
guibutton "place2" 
guibutton "place3"
]