Applying Weather Characteristics to Specific Areas
Posted: April 9th, 2011, 11:16 am
I've been working on a map, and I really like what I've done with it so far. In order to explain why I need the fog to be limited to certain areas, I'll partially describe the map:
-Map size is 11
-The player start is in above ground, so that when the fog is set >500 (usually around 50), the ground is not visible.
-It's raining
-The background music is the same as that in the cavern
Question 1: How do I set this to the default music in this area?
-The player drops momentarily until they land in water.
-This area is the lower left-hand corner of the map.
-There are creature entities that I've specified as wolves (They're set at 3000 6 0) that will chase the player
Question 2: How do I add sounds that will alert the player that they're being chased?
-The player will eventually find a shack which they enter through teleport 1
-Unfortunately, the wolves can also enter the teleports.
Question 3: how do I limit how far the wolves can chase the character (make the wolves 'give up' essentially and go back to where they started)?
-The player goes through a series of portals until they find themselves in secluded cavern
Question 4: I want the fog to disappear in this area and I want to change the music for this area only. How do I do this?
-the cavern is lit by a hole in the side that leads out, but is too small for the player (or entities) to enter or exit through it
-The main part of the cavern floor is covered by a pond
-There are map models of flowers and butterflies everywhere in this room where there is light (Supposed to be a peaceful place)
Everything from this point on is hypothetical, as a Blender error is preventing me from importing my models to the map
-There's a large glass-like spire in the middle of this area
-There is also a character in this area - blender model - that will explain the basic plot
-The player goes through another teleport in the glass-spire and re-emerges in a large area filled with water
Question 5: The map is too small to add this or continue as far as I would like to. How do I change the map size without all of my work?
-Map size is 11
-The player start is in above ground, so that when the fog is set >500 (usually around 50), the ground is not visible.
-It's raining
-The background music is the same as that in the cavern
Question 1: How do I set this to the default music in this area?
-The player drops momentarily until they land in water.
-This area is the lower left-hand corner of the map.
-There are creature entities that I've specified as wolves (They're set at 3000 6 0) that will chase the player
Question 2: How do I add sounds that will alert the player that they're being chased?
-The player will eventually find a shack which they enter through teleport 1
-Unfortunately, the wolves can also enter the teleports.
Question 3: how do I limit how far the wolves can chase the character (make the wolves 'give up' essentially and go back to where they started)?
-The player goes through a series of portals until they find themselves in secluded cavern
Question 4: I want the fog to disappear in this area and I want to change the music for this area only. How do I do this?
-the cavern is lit by a hole in the side that leads out, but is too small for the player (or entities) to enter or exit through it
-The main part of the cavern floor is covered by a pond
-There are map models of flowers and butterflies everywhere in this room where there is light (Supposed to be a peaceful place)
Everything from this point on is hypothetical, as a Blender error is preventing me from importing my models to the map
-There's a large glass-like spire in the middle of this area
-There is also a character in this area - blender model - that will explain the basic plot
-The player goes through another teleport in the glass-spire and re-emerges in a large area filled with water
Question 5: The map is too small to add this or continue as far as I would like to. How do I change the map size without all of my work?