.Obj Level import

Having issues not related to a specific Sandbox game mode? Get help here!
Please also read the rules for support when posting support requests.
Failure to comply with the forum rules may result in your topic being locked without resolution.
User avatar
jSoftApps
Member
Member
Posts: 426
Joined: May 2nd, 2011, 10:02 pm
Name: J.R.
IRC Username: jSoftApps
Location: jSoft Apps Software Innovations HQ
Contact:

.Obj Level import

Postby jSoftApps » May 10th, 2011, 8:55 pm

Is it possible to import a .obj file and use it as a level?
jSoft Apps Software Innovations - App, Games and More!
Visit our Website!

Image

jSoft Apps is now on indie db!
Image

User avatar
esequiel14
Member
Member
Posts: 191
Joined: September 15th, 2009, 4:17 am
Location: TX.

Re: .Obj Level import

Postby esequiel14 » May 10th, 2011, 9:30 pm

yes you can. you have to make the model traspasable by writing "mdlcollide 0" in the model cfg file and clip the floors and walls yourself in the game it is the only way to do it.
check out my video tutorials and sandbox coolest maps in http://www.youtube.com/user/Esequiel14

User avatar
jSoftApps
Member
Member
Posts: 426
Joined: May 2nd, 2011, 10:02 pm
Name: J.R.
IRC Username: jSoftApps
Location: jSoft Apps Software Innovations HQ
Contact:

Re: .Obj Level import

Postby jSoftApps » November 3rd, 2011, 9:39 pm

I think that hirato should create a obj to ogz converter. If he can convert ogz to obj, why can't he reverse it?
jSoft Apps Software Innovations - App, Games and More!
Visit our Website!

Image

jSoft Apps is now on indie db!
Image

User avatar
Leo_V117
Support Team
Support Team
Posts: 1640
Joined: February 16th, 2010, 8:00 pm
Name: Leo
IRC Username: Leo_V117
Location: That one place...
Contact:

Re: .Obj Level import

Postby Leo_V117 » November 4th, 2011, 9:02 am

Converting octree to model verts is easy. But creating octree from model verts? Thats insane.


Return to “Sandbox General Support”

Who is online

Users browsing this forum: No registered users and 1 guest