Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

What makes more lag game geometry or mapmodels?

Having issues not related to a specific Sandbox game mode? Get help here!
Please also read the rules for support when posting support requests.
Failure to comply with the forum rules may result in your topic being locked without resolution.
Locked
User avatar
esequiel14
Member
Member
Posts: 191
Joined: September 15th, 2009, 4:17 am
Location: TX.

What makes more lag game geometry or mapmodels?

Post by esequiel14 »

I did a test to find out what causes more lag game geometry or mapmodel geometry to do the test i made a mini city and I looked at the frames per second (Fps) then I converted the buildings of the city into mapmodels and put them in the same map and I looked at the Fps again. In the city with the buildings made of game geometry I got 6 Fps and in the city with the buildings made with mapmodels I got 11 Fps. So I figured out that is better to use mapmodels when possible when making big or detailed maps I hope this helps ;)
check out my video tutorials and sandbox coolest maps in http://www.youtube.com/user/Esequiel14
User avatar
Runescapedj
Member
Member
Posts: 1706
Joined: January 9th, 2010, 9:06 am
Name: Michiel
IRC Username: Sandboxdj
Location: Deventer, the Netherlands

Re: What makes more lag game geometry or mapmodels?

Post by Runescapedj »

I've seen this vid on youtube, I think it's because of the shadows and because of the fact that the models are just clipped in a huge box, while the geometry ones are clipped in the entire building, which could take your fps down, and I think your pc isn't that good (I get 150 fps while in such a map, and my pc really isn't that good), maybe you should upgrade it ;)
User avatar
esequiel14
Member
Member
Posts: 191
Joined: September 15th, 2009, 4:17 am
Location: TX.

Re: What makes more lag game geometry or mapmodels?

Post by esequiel14 »

The curious thing is that in the sandbox wiki in 'mapping taboos' it says this
Sanbox wiki wrote:Mapmodels are objects in your game. You should use them in moderation; don't overdo it, because their rendering process is more expensive than that of terrain. This results in higher polygon-per-scene counts.
So i guess that article is wrong acording to my test
check out my video tutorials and sandbox coolest maps in http://www.youtube.com/user/Esequiel14
Hirato
Developer
Developer
Posts: 689
Joined: May 30th, 2009, 1:23 pm
IRC Username: hirato

Re: What makes more lag game geometry or mapmodels?

Post by Hirato »

esequiel14 wrote:The curious thing is that in the sandbox wiki in 'mapping taboos' it says this
Sanbox wiki wrote:Mapmodels are objects in your game. You should use them in moderation; don't overdo it, because their rendering process is more expensive than that of terrain. This results in higher polygon-per-scene counts.
So i guess that article is wrong acording to my test
Case in point: forest
If the trees were plain geometry that would be a cinch to render and calculate lightmaps for.
As you can see that is obviously not the case
This is not a url, clicking it is pointless
arcones
Support Team
Support Team
Posts: 2734
Joined: January 13th, 2010, 12:42 pm
Name: Timothy
IRC Username: I use Steam
Location: Looking over your shoulder...
Contact:

Re: What makes more lag game geometry or mapmodels?

Post by arcones »

Hirato wrote:Case in point: forest
If the trees were plain geometry that would be a cinch to render and calculate lightmaps for.
As you can see that is obviously not the case
The tree mmodels make me lag a bunch, so I generally avoid high amounts of mmodels and use geometry when possible.
Image
Want a user bar like this one? PM Leo!
Locked