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Triggers in RPG Mode

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owenisred
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Triggers in RPG Mode

Post by owenisred »

How do you add triggers in RPG mode?

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Owen.
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owenisred
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Re: Triggers in RPG Mode

Post by owenisred »

Disregard that - I found out how - basically you have to go into data/rpg/(yourgame)/objects, create your own object and attach a script (see marystorm's portcullis for a perfect example) then go into the data/rpg/(yourgame)/scripts and for the corresponding number you write your trigger script. Then when editing your map, instead of going to new mapmodels, go to a new object and it should work :)
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owenisred
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Re: Triggers in RPG Mode

Post by owenisred »

Ok second question :P is there somewhere you could find a list of all the r_ aliases for rpg?
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arcones
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Re: Triggers in RPG Mode

Post by arcones »

This is just me shooting from the hip...

I thought aliases had something to do with this: http://sandboxgamemaker.com/wiki/index. ... pt#Aliases

That written, it would make sense that they'd show up in some sort of list (so objects or whatnot). Again, that's just me :P
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owenisred
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Re: Triggers in RPG Mode

Post by owenisred »

Was thinking that too - but I cant find any such list :(
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chocolatepie33
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Re: Triggers in RPG Mode

Post by chocolatepie33 »

didn't hirato say something about rpg being "unstable, liable to change", or something similar?
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owenisred
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Re: Triggers in RPG Mode

Post by owenisred »

he may well have - Cant see why there wouldnt be a list of the most basic commands that (I think) have been in tonnes of versions. Also I just noticed your bar is full. Git :) I have so far to go lol
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:

viewtopic.php?f=9&t=2704&start=0

My tutorial site - still under construction, but lots of good stuff there:

http://pasandbox.webs.com/
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