Would this be possible?
Posted: August 27th, 2011, 12:51 am
I'm not really interested in creating a RPG game or a quest game or anything like that. I'd like to create a language immersion game where the character could walk around and mainly observe other characters, but also interact if he wants.
Would it be possible to:
Have other characters randomly created and walking around a small area that would include streets, shops, markets, etc.
Have them talk to each other and have 1) their dialogue appear on screen in text so the main player could read it and 2) trigger the playing of an mp3 file of each line of dialogue?
When the main player initiates a conversation with a random character, that character chooses the conversation to start, randomly from a list of choices?
E.g. You could walk up to a character, click him, and the conversation might go:
Player: "Hello"
Character: "Hi"
Player: "Nice day"
Character: "Yes, I know"
Player: "Goodbye"
Character: "Bye"
Or:
Player: "Hello"
Character: "Hello"
Player: "Nice day isn't it"
Character: "No it isn't"
* Conversation ends
Or:
Player: "Hello"
Character: "Yo"
Player: "What is your name"
Character: "my name is " <random_name_chosen_from_list
Player: "Goodbye"
Would it be possible to:
Have other characters randomly created and walking around a small area that would include streets, shops, markets, etc.
Have them talk to each other and have 1) their dialogue appear on screen in text so the main player could read it and 2) trigger the playing of an mp3 file of each line of dialogue?
When the main player initiates a conversation with a random character, that character chooses the conversation to start, randomly from a list of choices?
E.g. You could walk up to a character, click him, and the conversation might go:
Player: "Hello"
Character: "Hi"
Player: "Nice day"
Character: "Yes, I know"
Player: "Goodbye"
Character: "Bye"
Or:
Player: "Hello"
Character: "Hello"
Player: "Nice day isn't it"
Character: "No it isn't"
* Conversation ends
Or:
Player: "Hello"
Character: "Yo"
Player: "What is your name"
Character: "my name is " <random_name_chosen_from_list
Player: "Goodbye"