How Do I Code A Jump Pad Map Model As A Level End

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BlackGulf
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How Do I Code A Jump Pad Map Model As A Level End

Postby BlackGulf » August 28th, 2011, 8:51 pm

In 2.6.0 ?
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Re: How Do I Code A Jump Pad Map Model As A Level End

Postby arcones » August 29th, 2011, 10:08 am

Simple. Place down the jumppad as a mapmodel instead of entity. Using the level_trigger_# and trigger tag, you can code a simple level end/next level script. It's really simple and there are loads of tutorials for that one instance all around the forum. I'd use the search in the top right corner of the forum ;D

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Re: How Do I Code A Jump Pad Map Model As A Level End

Postby BlackGulf » September 5th, 2011, 10:21 pm

sorry but i know nothing about coding
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Maps Image
Coding Image
Textures Image
Music and SFX Image

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Re: How Do I Code A Jump Pad Map Model As A Level End

Postby arcones » September 6th, 2011, 8:50 am

Something like this would help:

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level_trigger_2 = [echo "*message*"; endsp; sleep 1000 [map *name*]]
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