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Re: Jumpvel and gravity in 2.6.1

Posted: September 15th, 2011, 2:10 pm
by Leo_V117
That code is messy.. And I cant be bothered looking at it right now because I'm working on some more of ESB.

Anyway, This is what the code SHOULD look like:

Code: Select all

level_trigger_1 = [
    movespeed 900
    jumpvel 850
    echo "You suddenly feel like a superhero!"
    sleep 20000 [
        movespeed 100
        jumpvel 100
        echo "Aww... Darn  Kryptonite!"
    ]
]
Ahh, thats better! :D

Re: Jumpvel and gravity in 2.6.1

Posted: September 16th, 2011, 11:03 am
by kddekadenz
Okay, it may be a bit messy but at least it works :roll:
By the way, what means ESB?

Re: Jumpvel and gravity in 2.6.1

Posted: September 16th, 2011, 11:28 am
by arcones
ESB is Leo's program (EasyScriptBuilder) which is indeed easy to use. It doesn't teach you scripting (not yet at least) but it'll correct your code if it's messed up.

Re: Jumpvel and gravity in 2.6.1

Posted: September 16th, 2011, 5:56 pm
by chocolatepie33
Even though it doesn't directly teach you, it'll still teach you, in a learn-from-your-mistakes way.

Re: Jumpvel and gravity in 2.6.1

Posted: September 16th, 2011, 6:33 pm
by Leo_V117
I like the fact that everyone who's used it has replied to this... Hehe, And its mostly positive.

@kddekadenz: EasyScriptBuiler (Or ESB for short) is written in C#, designed specifically to highlight cubescript commands, and now (INDEV Aliases and Level Triggers) It has a built-in OPTIONS menu allowing you to edit the color scheme to suit your needs. Cubescript commands can also be added to the "syntaxCubescript.properties" file located in the "languages" folder. A link to the Stable, yet Incomplete BETA (0.4.8.9) and the 1.0.0.0 BETA release of the Updater can be found here: [0.4.8.9] BETA EasyScriptBuilder + ESB-Updater 1.0.0.0

@All: Oh, just a note... You guys may want to check out the new release. It kinda shows you if you made any errors with those sneaky little "[]" characters.