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Re: lots of Q's

Posted: September 22nd, 2011, 8:26 pm
by The Writer
okay I'll try some of those. Thank you so much for all you're help, you have no idea how much I appreciate it, or just how helpfull you have been. You really just saved me weeks of preperation. Thank you so much!

Re: lots of Q's

Posted: September 26th, 2011, 4:22 pm
by Leo_V117
So THIS is how Arcones got bugged. Just kidding.

I'm probably one of the more common users around here... As in, I did a lot in such a short space of time. I'm a theme designer, my popular themes are part of the Karbon Collection. I'm also a HUD designer, I designed the new RPG HUD style found in the SVN of Sandbox. I also develop codes for Sandbox, Most common is the Recorder, although it isnt required that much. I developed the Custom Plugin Loader. And, as a requirment for most of the Windows noobs, I created EasyScriptBuilder. You might want to check that out... Haha. Anyway, to answer your questions:

1) can anyone point me in the direction of a good, all around character creator? one that does not necissaraly deal in all humans?
A: Yeah, depends though. Got a budget of $3000? Autodesk 3Ds Max + Autodesk Maya. No? Blender, Wings3D, Google SketchUp.

2)is it possible to make a "design your own character" screen at the beging of a game?
A: Yes, although, as Arc said. You may need to modify the source.

3)can you link maps together? like when you get to certain place you enter a new map? and if so how?
A: Yes you can. If I am correct, this is how:

Code: Select all

level_trigger_1 = [echo "Teleporting to a new map" ; map "maps/map_02"] // Prints "Teleporting to a new map" at the top of the screen. Then loads a new map.
4)can you do cut sceens with sandox, like what you would see with legend of zelda? and if so how?
A: Yes, indeed yo ucan. However, you need to use RPG mode. And a reference to an example of the code is here: Cutscenes

Hope these references and whatnot help.

- Leo
PAS Support Team.

Re: lots of Q's

Posted: October 2nd, 2011, 7:24 am
by The Writer
Thank you very much for that info Leo that will be very helpful. I have another question though... I have acctually ment to ask it for awhile but I kept forgetting.
Can you somehow connect you webcam to sandbox and use it similar to the X-Box connect? And if so, which would be totaly awesome, how?

Re: lots of Q's

Posted: October 2nd, 2011, 7:53 am
by Leo_V117
No, thats specifically for the Kinect. Regular webcams are simply cameras with a USB attached. The Kinect recognises the user position.

Re: lots of Q's

Posted: October 2nd, 2011, 11:04 am
by The Writer
Darn... so is there no way to make games with sandbox more interactive?

Re: lots of Q's

Posted: October 2nd, 2011, 12:54 pm
by Leo_V117
Not that I know of.

Re: lots of Q's

Posted: October 2nd, 2011, 5:22 pm
by The Writer
k thanks... that kinda sucks though... but thank you for letting me know.

Re: lots of Q's

Posted: October 2nd, 2011, 6:35 pm
by chocolatepie33
@Writer: not sure if this is much help, but I think there was something about using a joystick for PAS a while back. You might wanna look into it.

Re: lots of Q's

Posted: October 6th, 2011, 5:05 am
by Leo_V117
Kid_Matthew set it up. I think he used "Joy2Key" or something like that.

Re: lots of Q's

Posted: October 9th, 2011, 4:56 pm
by justanother1
I did a good modeling tutorial in the 3DRad forums here. It should take you all the way to export. Don't use the Export portion, as 3DRad uses .x Directx file format.