Sandbox Features question
Posted: September 29th, 2009, 6:12 pm
*(I had posted this on the Blood Frontier site as well, though I'm thinking Sandbox may be a better option due to NPC versatility and lower violence)
Hello, I am currently looking for a good engine that supports efficient mapping for a thesis project involving tutorials/help systems in games. In my search for open source content I came across Cube/Cube 2 and now Sandbox. My other engine considerations were: BUILD, Source, Cry. I find the actual world editing to be much more intuitive and efficient for Cube than any of these 3. I am wondering if Blood Frontier is able to support the following features without extensive knowledge of coding:
-Record Data for each level in an episode (even basic parameters like: time to complete, magic used, secrets discovered, enemies killed, xp gained etc.)
-Could this be output into a log file?
-Could users enter a player name or tag before the episode begins?
(Data recording/collection is probably the most critical factor for this experiment)
-Create triggers that would allow for implementation of various help systems. For example, hitting a switch or stepping onto an indicator and playing a sound file, showing a brief gameplay video, or displaying informative text).
-Basic trigger scripting to allow users to find secrets, open doors, gain power ups, etc.
-Restricting certain features within an episode. Basically, turning off accessibility to key bindings.
If I'm able to use Blood Frontier for this project I would have no problems releasing the tutorial(s) after the experiment is finished. I attend a public university, so all data can be made public as well. If this would require programming knowledge I will not ask anyone to perform coding for me. Thank you in advance for your time.
[As a side note, I'm also having trouble opening the village map to investigate triggers. It gives me a message saying "cannot open village.ogz"]
Hello, I am currently looking for a good engine that supports efficient mapping for a thesis project involving tutorials/help systems in games. In my search for open source content I came across Cube/Cube 2 and now Sandbox. My other engine considerations were: BUILD, Source, Cry. I find the actual world editing to be much more intuitive and efficient for Cube than any of these 3. I am wondering if Blood Frontier is able to support the following features without extensive knowledge of coding:
-Record Data for each level in an episode (even basic parameters like: time to complete, magic used, secrets discovered, enemies killed, xp gained etc.)
-Could this be output into a log file?
-Could users enter a player name or tag before the episode begins?
(Data recording/collection is probably the most critical factor for this experiment)
-Create triggers that would allow for implementation of various help systems. For example, hitting a switch or stepping onto an indicator and playing a sound file, showing a brief gameplay video, or displaying informative text).
-Basic trigger scripting to allow users to find secrets, open doors, gain power ups, etc.
-Restricting certain features within an episode. Basically, turning off accessibility to key bindings.
If I'm able to use Blood Frontier for this project I would have no problems releasing the tutorial(s) after the experiment is finished. I attend a public university, so all data can be made public as well. If this would require programming knowledge I will not ask anyone to perform coding for me. Thank you in advance for your time.
[As a side note, I'm also having trouble opening the village map to investigate triggers. It gives me a message saying "cannot open village.ogz"]