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Re: An Easy way to move content to new 2.7 version?
Posted: October 14th, 2011, 5:21 pm
by Eagle
Thanks Guys! I'm going to give it a try and see what happens
"Wish me luck" this is a lot of map to move...eek!
Always~
Re: An Easy way to move content to new 2.7 version?
Posted: October 14th, 2011, 5:22 pm
by java.x.beast
Best of luck.
Re: An Easy way to move content to new 2.7 version?
Posted: October 14th, 2011, 5:37 pm
by chocolatepie33
Not real sure about this, but you mostly have to copy over the map files (.ogz, .cfg and any .baks there are), along with any textures used. Seeing as most of the textures which (should) have been removed by now are still there, you may not have to do that. The primary exception would be custom textures.
Re: An Easy way to move content to new 2.7 version?
Posted: October 14th, 2011, 7:35 pm
by Leo_V117
chocolatepie33 wrote:Not real sure about this, but you mostly have to copy over the map files (.ogz, .cfg and any .baks there are), along with any textures used. Seeing as most of the textures which (should) have been removed by now are still there, you may not have to do that. The primary exception would be custom textures.
Theoretically, since you'll be using your *mapname*-art.cfg, the textures of yours should still be assigned to their usual positions. Obviously, any textures that are missing should be re-added to the correct directory OR replaced with new ones that fit the part better. "CTRL+F" in your CFG for the texslot you retreive when you select a missing texture in your map. EG: 236, 124, 45, 627. A replacement for unused textures would be my Dev-textures. These are pretty nice when used correctly. They make good guides for mapping and textures.

Re: An Easy way to move content to new 2.7 version?
Posted: October 14th, 2011, 10:44 pm
by chocolatepie33
@leo: I do have to say, the map-art.cfgs are extremely convenient. I imported a map from Sauerbraten (that didn't come with a map-art.cfg), and it had insane textures. Because there was no defined texture slots, it used whatever texture fit the number of the slot. Where did you release your dev-textures, though? Or are those already in the SVN?

Re: An Easy way to move content to new 2.7 version?
Posted: October 15th, 2011, 12:17 pm
by Leo_V117
chocolatepie33 wrote:@leo: I do have to say, the map-art.cfgs are extremely convenient. I imported a map from Sauerbraten (that didn't come with a map-art.cfg), and it had insane textures. Because there was no defined texture slots, it used whatever texture fit the number of the slot. Where did you release your dev-textures, though? Or are those already in the SVN?

At the moment, no. You can get hold of my Dev-Textures (And all my others) by downloading my map-pack for R17.
Re: An Easy way to move content to new 2.7 version?
Posted: October 15th, 2011, 2:17 pm
by BlackGulf
Eagle wrote:Thanks Guys! I'm going to give it a try and see what happens
"Wish me luck" this is a lot of map to move...eek!
Always~
I Give That Map *****(5) Stars
Re: An Easy way to move content to new 2.7 version?
Posted: October 15th, 2011, 11:08 pm
by chocolatepie33
@Blackgulf: ditto.
@Eagle: you wouldn't mind if I used one of those screenshots in a school project, would you? (it's just a web class, nothing about game design unfortunately)
Re: An Easy way to move content to new 2.7 version?
Posted: October 17th, 2011, 3:49 pm
by Eagle
no I don't mind at all, have fun!
Always~
Re: An Easy way to move content to new 2.7 version?
Posted: October 17th, 2011, 6:12 pm
by chocolatepie33
alright, thanks a lot.