RPG base CFG calling incorrect script data?
Posted: November 13th, 2011, 12:39 pm
I followed the tutorial to the letter:
http://www.sandboxgamemaker.com/wiki/in ... G_tutorial
I mean, it is a step-by-step copy/paste tutorial, how can you go wrong,right?
Anyway, here is what I am experiencing:
Instead of an NPC named Bob, I have Reynaldo Baker wanting some Apples.
Instead of a Knife, a Hammer, and Papyrus, I get a mechanical monkey-dog, an Apple,and a Pie.
And, instead of a trigger, I get a large brown door, which will take me straightaway to a Tower.
And nothing goes into my inventory when picked up... nothing that I can see or use anyway.
So, the tutorial looks simple enough, but it seems like the tutorial.cfg is calling up scripts from some other folder. The map is saved fine, and I can load it every time, and the items described are there... but Reynaldo, a Pie, and an Apple are not exactly what I am looking for, and I certainly do not wish to visit a tower from some other map.
This is on Windows Vista.
Any suggestions would be appreciated.
_______________________________________________________________________
Edit:
I looked for the entities and scripts that I was having show up in my game, and they reside in a folder named, "default".
I renamed that folder, to preserve it intact, and then renamed MY game folder to "default"... and voila, I have what I want in my game now.
But this is not really a fix, I still need to figure why the "tutorial.cfg" for my game is reverting back to the "default" folder.
The other games within the RPG folder seem to function properly.
Anyway, anyone that has experienced this issue or may have a suggestion, feel free to speak right on up.
Thanks,
- Tony
http://www.sandboxgamemaker.com/wiki/in ... G_tutorial
I mean, it is a step-by-step copy/paste tutorial, how can you go wrong,right?
Anyway, here is what I am experiencing:
Instead of an NPC named Bob, I have Reynaldo Baker wanting some Apples.
Instead of a Knife, a Hammer, and Papyrus, I get a mechanical monkey-dog, an Apple,and a Pie.
And, instead of a trigger, I get a large brown door, which will take me straightaway to a Tower.
And nothing goes into my inventory when picked up... nothing that I can see or use anyway.
So, the tutorial looks simple enough, but it seems like the tutorial.cfg is calling up scripts from some other folder. The map is saved fine, and I can load it every time, and the items described are there... but Reynaldo, a Pie, and an Apple are not exactly what I am looking for, and I certainly do not wish to visit a tower from some other map.
This is on Windows Vista.
Any suggestions would be appreciated.
_______________________________________________________________________
Edit:
I looked for the entities and scripts that I was having show up in my game, and they reside in a folder named, "default".
I renamed that folder, to preserve it intact, and then renamed MY game folder to "default"... and voila, I have what I want in my game now.
But this is not really a fix, I still need to figure why the "tutorial.cfg" for my game is reverting back to the "default" folder.
The other games within the RPG folder seem to function properly.
Anyway, anyone that has experienced this issue or may have a suggestion, feel free to speak right on up.
Thanks,
- Tony