Readout Abreviation Definitions
Posted: November 15th, 2011, 5:12 pm
Hi game and content creators,
Could anyone be so kind as to enlighten me on the meaning of the readouts found in the lower left corner of the edit-mode screen?
Some are pretty obvious, and the others probably will be too... once you enlighten me =)
Example:
wtr: Ok (75%) wvt: 3k (19%) evt: 1k eva:0k
ond: 4680 va: 932 gl: 291 (2) oq: 256 lm: 0 rp: 0 pvs: 0
What does wtr, wvt, evt, eva, ond, va, gl, oq, lm, and pvs stand for?
Edit: Answer - - - - - For some of them anyway. Hey, and "evt" is for environment, of sorts.
cube: the number of cubes in the current selection. Only the visible (leaf)cubes are counted.
fps: frames per second
ond: number of cubes in the system. This includes parent cubes, copied cubes,and undos.
va: number of vertex arrays used to store vertecies in the map. you probablydon't need to use this.
vtr: number of triangles currently being displayed. will be a useful stat whenculling is done.
vvt: number of vertecies currently being displayed. again, useful when cullingis done.
tri: number of triangles in the entire map
wvt: number of vertecies in the entire map
evt: misc rendering effects. stuff like particles displayed, or text written on screen.
- - - - - - - -
Could anyone be so kind as to enlighten me on the meaning of the readouts found in the lower left corner of the edit-mode screen?
Some are pretty obvious, and the others probably will be too... once you enlighten me =)
Example:
wtr: Ok (75%) wvt: 3k (19%) evt: 1k eva:0k
ond: 4680 va: 932 gl: 291 (2) oq: 256 lm: 0 rp: 0 pvs: 0
What does wtr, wvt, evt, eva, ond, va, gl, oq, lm, and pvs stand for?
Edit: Answer - - - - - For some of them anyway. Hey, and "evt" is for environment, of sorts.
cube: the number of cubes in the current selection. Only the visible (leaf)cubes are counted.
fps: frames per second
ond: number of cubes in the system. This includes parent cubes, copied cubes,and undos.
va: number of vertex arrays used to store vertecies in the map. you probablydon't need to use this.
vtr: number of triangles currently being displayed. will be a useful stat whenculling is done.
vvt: number of vertecies currently being displayed. again, useful when cullingis done.
tri: number of triangles in the entire map
wvt: number of vertecies in the entire map
evt: misc rendering effects. stuff like particles displayed, or text written on screen.
- - - - - - - -