Resurfaced would perhaps be the better word, They finally decided to change the vendor string from ATI Technologies to Advaned Micro Devices which broke our detection heuristics.
If you're using the official ATI/AMD drivers on Windows or the fglrx driver on Linux, read on, otherwise this doesn't concern you.
In short, ATI/AMD cannot draw lines.
They can, but doing so makes them leak memory... a LOT of memory.
Eventually this results in sandbox using 2/4GB of it, and crashing due to being unable to allocate anymore.
This is due to a bug in their driver that is OVER 2 YEARS OLD.
If you're an ATI/AMD customer, please, PLEASE, get them to fix it!
This is also due to a bug in their driver and also has its own workaround.
I'm not sure how to describe it, but I've received a few reports that parts of the world literally become "invisible" in editmode.
You will need to activate the workarounds manually.
The easiest way to do this, would be to add the following lines into your autoexec.cfg.
Future releases will provide slightly better heuristics...
Code: Select all
If you have some other issues, such as non-memory related crashes or model, texture or skybox corruption, have a play with the other ati_* variables.