cooking script

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kddekadenz
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cooking script

Postby kddekadenz » February 11th, 2012, 11:48 am

Last edited by kddekadenz on May 11th, 2012, 10:47 am, edited 1 time in total.
is an advanced RPG beeing developed in Sandbox

arcones
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Re: Guislider in RPG dialog?

Postby arcones » February 12th, 2012, 3:42 pm

A common mistake that trips me up is missing quotation marks ( " ) or a bracket. So if there's quotation marks missing for you guislider meat count, that might be it, but I would think Sandbox would pick it up.

That would be my suggestion.
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Re: Guislider in RPG dialog?

Postby Hirato » February 12th, 2012, 9:21 pm

RPG dialogue just doesn't work that way. the r_response thing is meant to be a UI system independent means of defining dialogue.
Naturally sliders won't work
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Re: Guislider in RPG dialog?

Postby chocolatepie33 » February 12th, 2012, 9:26 pm


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Re: Guislider in RPG dialog?

Postby Hirato » February 13th, 2012, 2:36 am

We've already implemented that.
UI should very much explain why the dialogue system was designed as is; UI system agnostic.

There are some screenshots on moddb regarding an earlier more experimental version.
http://www.moddb.com/games/platinum-art ... 2#imagebox
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kddekadenz
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Re: Guislider in RPG dialog?

Postby kddekadenz » February 13th, 2012, 12:58 pm

is an advanced RPG beeing developed in Sandbox

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Re: Guislider in RPG dialog?

Postby Hirato » February 13th, 2012, 8:36 pm

the syntax is r_response text dst script.
so yes, you could do something like that. Though I'd suggest using a series of fixed size queries for now.
eg, cook 1, cook 5, cook 10, cook 20, cook 50, cook 100, etc
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kddekadenz
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Re: Guislider in RPG dialog?

Postby kddekadenz » February 14th, 2012, 11:29 am

is an advanced RPG beeing developed in Sandbox

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Re: Guislider in RPG dialog?

Postby chocolatepie33 » February 14th, 2012, 10:30 pm

Good job, kdd.

Anyways, *Slaps self*

Sorry about the (idiotic) post about the newUI slider, I just went from slider to slider and ignored the RPG to newui stuff. Again, sorry about that.
However, that means that when newUI comes about, it'll be just fine to use for everything?

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Re: Guislider in RPG dialog?

Postby Hirato » February 15th, 2012, 2:04 am

RPG wise? Yeah
I still need to do something about the FPS's scoreboard...

Most of the non-editing UIs should be up to scratch with their 3dgui counterparts.
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