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Map model scale
Posted: March 10th, 2012, 7:49 pm
by Sean2013
Can't seem to find this anywhere. How do you increase or decrease the size of a mapmodel?
Thanks

Re: Map model scale
Posted: March 10th, 2012, 11:25 pm
by Sircameron
With every model there's a obj.cfg file inside that file you can set the model size with:
"mdlscale x"
x = the number for the size
i.e mdlscale 500 would make the model 500% larger
Edit: the .cfg file will be named with the same file format as the model..
I.e a .md3 = md3.cfg
.md5 = md5.cfg
Re: Map model scale
Posted: March 11th, 2012, 12:33 pm
by Sean2013
I know PAS supports Obj and MD3 but does it support .mdl files as well? Just curious because the command is "mdl"scale. Probably just coincidence right?
Re: Map model scale
Posted: March 11th, 2012, 12:43 pm
by tyche
mdl stands for model
Re: Map model scale
Posted: March 11th, 2012, 1:10 pm
by Sean2013
Is there a command to make your mapmodel walk through?
I just made a giant wall in to surround a village with, but Its solid so I cant walk through the entrance or from above. I figured I'd just turn the whole thing walk through and set up invisible barriers so it seems solid. Is there a command to make the object pass through?
Thanks.

Re: Map model scale
Posted: March 11th, 2012, 5:32 pm
by chocolatepie33
why don't you just create a wall out of geometry instead of using a model?
Anyways, it's either mdlcollide 0/1 (I think 0 is false, 1 is true, that determines whether you can or can't go through the model)
Re: Map model scale
Posted: March 11th, 2012, 7:10 pm
by Sean2013
chocolatepie33 wrote:why don't you just create a wall out of geometry instead of using a model?
Anyways, it's either mdlcollide 0/1 (I think 0 is false, 1 is true, that determines whether you can or can't go through the model)
Because this is a really big village and making a big circle gate would take a long time. And raising large plots of land makes me crash. The village takes up most of size 13 maps.
Thanks man. I appreciate it.

Re: Map model scale
Posted: March 12th, 2012, 3:32 pm
by arcones
The process you're taking is at least twice as long as (and twice as difficult) as simply building a wall with geometry. Also, geometry plays better on every PC.
I highly recommend using the geometry. You don't need to make huge sections at a time either...
By the way, even if you're raising huge sections of geometry, it shouldn't make you crash. I do it all the time and I'm fairly certain I have the worst computer around here
What are you comp specs?