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Issues with md2 to md3 converting

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TheIntercooler
Member
Member
Posts: 31
Joined: November 27th, 2011, 2:26 pm
Name: Ed

Issues with md2 to md3 converting

Post by TheIntercooler »

Im having some issues with a model I converted from md2 format to md3. I was able to set the animations properly but there is still a few things that I still cant get working right.

I know when you make the model an md3 you have to put tags on it for weapon placement. Im gonna be the first to admit that I am really bad at it, Ive tried for a few hours and I cant. I'm hopeing someone could give me a hand with tagging the model?

Also, I having an issue with the skin. I have it linked in the md3 config but it still shows up on the screen wrong. I read some old posts with people having the same issue I named everything correctly but still wont load up.

Any help would be great!

Ed

Code: Select all

md3load body.md3
md3skin body body.jpg
md3pitch 0

md3anim forward 40 5 6
md3anim backward 40 5 6
md3anim right 40 5 6
md3anim left 40 5 6
md3anim jump 66 5 6
md3anim "attack 1" 46 7 6
md3anim "attack 2" 46 7 6
md3anim "attack 3" 46 7 6
md3anim "attack 4" 46 7 6
md3anim "attack 5" 46 7 6
md3anim "attack 6" 46 7 6
md3anim "attack 7" 46 7 6
md3anim idle 0 39 8 
//md3anim swim 164 11
//md3anim sink 177 15
md3anim pain 54 11 10
md3anim pain 54 11 10
md3anim pain 54 11 10
//md3anim dying 248 12 2
//md3anim dead 259 1
md3anim dying 190 7 9
md3anim dead 197 1  1
//md3anim edit 278 1
//md3anim lag 280 1
md3anim taunt 95 17 23 
//md3anim win 314 23 23
//md3anim lose 332 22 22


mdlspec 50
mdlscale 130
mdltrans 0 0 24
Screenshot of model
Screenshot of model
PS There has been a lot of work done to the engine for Broken Shield, once it gets more stable I'll be posting some updates soon. Also Revelade Revolution is up in online testing now we are looking for people intrested in giving us a hand.
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: Issues with md2 to md3 converting

Post by chocolatepie33 »

it'd be nice if you could tell us what you did to make and convert the model. As for placing the hand tags, this may help you: http://quadropolis.us/node/3475.
Julius wrote:Contribute to http://www.opengameart.org NOW!
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TheIntercooler
Member
Member
Posts: 31
Joined: November 27th, 2011, 2:26 pm
Name: Ed

Re: Issues with md2 to md3 converting

Post by TheIntercooler »

To convert from md2 to md3 model I used used Milkshape 1.8.3 then I used an animation importer to bring the animations back on.

I read a lot of tuts saying you have to link the skin in the md3 file itself to work. I did that and it shows up in the link right but not in game, its a bit odd.

As far as the hands taged to the weapon Im having a very hard time with blender I may have to try to recruit someone to join our team to do model editing. :D

Ed
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: Issues with md2 to md3 converting

Post by chocolatepie33 »

TheIntercooler wrote:an animation importer to bring the animations back on.
What did you use? More curiosity than need to know.
TheIntercooler wrote: As far as the hands taged to the weapon Im having a very hard time with blender I may have to try to recruit someone to join our team to do model editing.
Blender bugging you? You could try misfit model 3D.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
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