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Help with model

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jayson3080
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Joined: June 30th, 2010, 3:01 am
Name: jason

Help with model

Post by jayson3080 »

okay, i made a model in stekchup and textured it. I finally got the model to show up but the texture is not showing on the model anyone help figure out what im doing wrong. also the scale is way to huge, what number would be use for a normal size bridge.

here is my Cfg

objload bridge.obj

objskin stone.jpg"
objskin _Gold_.jpg"
objskin Material1.jpg"
objskins Metal Rought.jpg"
objskins _Charcoal_1.jpg"
objskin Asphalt_New.jpg"
objskin Meterial2.jpg"
objskin rock.jpg"

setshader bumpparallaxworld

mdlspec 100
mdlscale 200
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kddekadenz
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Re: Help with model

Post by kddekadenz »

I think it has to be

Code: Select all

objskin <material-/meshname> <texture>
Note: don't write the <>, that's just too visualize that it needs to be changed.
Kelgar is an advanced RPG beeing developed in Sandbox
jayson3080
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Joined: June 30th, 2010, 3:01 am
Name: jason

Re: Help with model

Post by jayson3080 »

like this

objskin material-/stone.jpg texture
objskin material-/_Gold_.jpg texture
objskin material-/Material1.jpg texture
objskin material-/Metal Rought.jpg texture
objskin material-/_Charcoal_1.jpg texture
objskin material-/Asphalt_New.jpg texture
objskin material-/Meterial2.jpg texture
objskin material-/rock.jpg texture

if so still no texture
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kddekadenz
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Re: Help with model

Post by kddekadenz »

jayson3080 wrote:like this

objskin material-/stone.jpg texture
objskin material-/_Gold_.jpg texture
objskin material-/Material1.jpg texture
objskin material-/Metal Rought.jpg texture
objskin material-/_Charcoal_1.jpg texture
objskin material-/Asphalt_New.jpg texture
objskin material-/Meterial2.jpg texture
objskin material-/rock.jpg texture

if so still no texture
NO :o

objskin thenameofyourmaterial stone.jpg

e.g. if the name of the material/mesh is stone, it has to be:

Code: Select all

objskin stone stone.jpg
I'm not sure where to find the name of a mesh/material in sketchup, but there should be somewhere the name.
Hm, watched a video about sketchup - I guess the material name is the one shown if you hover over the materials you used in this model.
Kelgar is an advanced RPG beeing developed in Sandbox
chocolatepie33
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Re: Help with model

Post by chocolatepie33 »

you can also use * if you can't find a name of the mesh, as found in this line of code from an RE model cfg:

Code: Select all

md5skin * <dds>../skin.png <dds>../glow.png 0.9 0.6
ignore the dds stuff, put simply you'd have

Code: Select all

objskin * ./skin.jpg
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