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Vehicle Simulator Maps

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Posts: 20
Joined: August 30th, 2012, 9:43 am
Location: Great Britain

Vehicle Simulator Maps

Post by rydion_dev »

How do you create a vehicle simulator map of a decent quality? My latest project is a game where you race around a track, but can this be used for a city map, where you drive around? Or can you have KRS-RPG, with RPG scripting but based on a car?
Freelance PAS user good at building RPG maps and designing interiors. Hates texturing though...
rydion_dev wrote:This doesn't cut any mustard at all, I'm afraid. It barely cuts tomato sauce!
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Posts: 423
Joined: July 17th, 2011, 11:02 am
Name: kdd

Re: Vehicle Simulator Maps

Post by kddekadenz »

I don't see why you shouldn't be able to create a city to drive in :P

To have really a KRS-RPG thing, you need to merge the C++ source code of the KRS module with the one of the RPG module.
You could do a workaround with replacing the players model with a car and use his speed to show some speed meter.
Kelgar is an advanced RPG beeing developed in Sandbox