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Exporting maps from Cube 2 or Sandbox is broken!
Posted: December 16th, 2012, 4:46 am
by DreamBliss
I have tried the exportocta command in Cube 2 and the importcube command in Sandbox. Neither command works for some reason, I get, "Unknown command" for both. Also for some reason those who did this change didn't bother to update any of the editing references or posts listing the commands. You can't Google for the info either, at least I couldn't.
So what are the proper commands now, or is there no longer any way to import Cube 2 maps into Sandbox or export Cube 2 maps to Sandbox?
- DreamBliss
UPDATE!
I said Sandbox 2 but meant Cube 2. I have both installed.
Re: Exporting maps from Cube 2 or Sandbox is broken!
Posted: December 16th, 2012, 8:17 am
by Hirato
exportocta works fine with sandbox, it just writes the map in cube 2's original format without PAS' extensions.
Cube 2 can load these, and it also writes them, so the format is easily interchangeable.
importcube doesn't exist, anymore, that was for OLD cube (1) maps from over 12 years ago, and with no bearing on cube 2's format.
To load sauerbraten maps in sandbox, just copy the files over into your packages/base directory and sandbox will handle the rest.
Re: Exporting maps from Cube 2 or Sandbox is broken!
Posted: December 16th, 2012, 6:54 pm
by DreamBliss
OK cool! Thanks for the info - will try again later.
Weird that this exportcube thing came up a few years back if it is over a decade old!
The exportocta command does not work in Cube 2 JE. Maybe I'm not doing something right there but I can't get it to work. I'll play around some more. Maybe do another tutorial covering everything.
- DreamBliss
Re: Exporting maps from Cube 2 or Sandbox is broken!
Posted: December 16th, 2012, 8:19 pm
by Hirato
Probably because vanilla cube 2 doesn't need a command to export to its own map format.
Re: Exporting maps from Cube 2 or Sandbox is broken!
Posted: December 17th, 2012, 5:48 am
by DreamBliss
That make sense
I did get Sandbox to import a Cube 2 map, and like you said, the textures are messed up. A question here... I will check the commands listing, but off the top of your head is there a way to set paths so Sandbox sees the Cube 2/Packages directory, and Cube 2 sees the Sandbox directory?
Just working out the best approach here. Do I run both games? Just Sandbox? Just Cube 2? I saw an RPG bat in the installation directory, so it would seem that Cube 2 can do RPGs now. Is there any advantage to one over the other?
Too many questions, have to decide for myself. But whatever I decide, I am not finished with Sandbox yet. Have a doozy of a project based tutorial coming up. Intend to drive people back to the game. Need to give the community an adrenaline shot.
Hey thanks for helping me iron stuff out - much appreciated!
- DreamBliss
Re: Exporting maps from Cube 2 or Sandbox is broken!
Posted: December 17th, 2012, 6:17 am
by Hirato
you can use the -k flag to load the sandbox assets alongside the sauer ones, it's how tesseract does it.
Code: Select all
./sandbox_unix -k/path/to/sauer/packages
You may need the contents of sauer's default_map_settings and default_map_data though.
The same also goes for sauer, and justice edition may not quite work with that, but with that said, I doubt that justice edition is compatible with the format sandbox currently writes anyhoo, so you must be using their SVN.
and sauer's RPG, Eisenstern? You have fun with that!
I will say it's much easier to wrap your head around, and that it's absolute garbage in comparison to what's available in sandbox.
Re: Exporting maps from Cube 2 or Sandbox is broken!
Posted: December 17th, 2012, 6:22 am
by DreamBliss
OK, I will keep that in mind and play with the code you have me.
Thanks! I have to admit, it does appear that Sandbox also has the most lively community ATM -
- DreamBliss
Re: Exporting maps from Cube 2 or Sandbox is broken!
Posted: December 17th, 2012, 7:09 pm
by chocolatepie33