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im having trouble, help

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shadow09231990
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Joined: September 1st, 2009, 1:04 am
Name: kyle

im having trouble, help

Post by shadow09231990 »

i have been experimenting with blender and i made a teleporter that i want to add to platinum arts. my problem is it wont show my texture. i was wondering if any one could help me. this is the file

{link removed}?d=E8N4S7N1

i would really appreciate it.
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daniel_san
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IRC Username: daniel_san

Re: im having trouble, help

Post by daniel_san »

Hey shadow.

You should be able to get your texture to show up by using this command in your md3.cfg:
md3skin Torus Portal_Torus.jpg

when using the md3skin command the middle word Torus must match up with whatever your objects name is in blender.
hope that helps. take care.
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shadow09231990
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Posts: 9
Joined: September 1st, 2009, 1:04 am
Name: kyle

Re: im having trouble, help

Post by shadow09231990 »

thanks for the info, i will definately try it and tell you the results


i tried it and had no luck, the following is what i put in the md3.cfg:

md3load tris.md3 md3skin Torus Portal_Torus.jpg mdlscale 5000

and i renamed the .md3 file to tris.md3. and it didnt work for me .

here are the exact files i used:

{link removed}?d=IH7C0CLI

please help
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daniel_san
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Joined: September 8th, 2009, 11:03 pm
Name: Dan
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Re: im having trouble, help

Post by daniel_san »

Hey shadow it took me about 15 minutes but I finally figured out your problem.
The problem was the image you were using as a texture is 1000 by 1000.
You need to scale your image to a binary friendly number such as 256 x 256, 512 x 512, 1024 x 1024 - basically powers of 2

my cfg for your model goes like this.
md3load tris.md3
mdlscale 750
md3skin Torus skin.jpg

alls I did was open your texture in the gimp, resized it to 512 x 512 and renamed it to skin.jpg
use whatever names or mdlscale you'd like.
heres a screenshot below to show it is working.
portal.jpg
I would post back a zip of the working md3 and texture but I think that'd defeat the purpose of you learning how to do it yourself.
One suggestion I have is you should turn off your UV image layer before saving your final skin so you don't see black UV lines all over your model in game.

Hope this helped.
-take care.
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