Moving and Rotating Map Geometry

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DreamBliss
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Moving and Rotating Map Geometry

Postby DreamBliss » December 29th, 2012, 7:17 am

OK so I know how to copy paste. Holding R while using the mouse wheel rotates in 90 degree segments. Now how do I move map geometry around? How do I rotate in finer segments, like say 15 degrees? Also how in the heck do I use the mirror option? I press X and push the mouse wheel, my geometry just disappears :( How do I properly use Mirroring?

Go ahead and give me default mouse/keyboard controls. I got a mouse and keyboard for Christmas.
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UPDATE: Change 45 degree to 90 degree. I still can't get flip to work right...
Last edited by DreamBliss on January 6th, 2013, 6:42 am, edited 1 time in total.
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Re: Moving and Rotating Map Geometry

Postby kddekadenz » December 29th, 2012, 12:12 pm

You can rotate the map geometry only in steps of 45°.
How the selection is rotated, depends on the selected side.
I didn't know there exist an additional mirror function. You simply can rotate things, to mirror them.
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Re: Moving and Rotating Map Geometry

Postby chocolatepie33 » December 30th, 2012, 7:12 pm

last I checked, the flip keybind was changed from x to ctrl+x, if that doesn't work than you can select the geometry, select the axis to flip along, and use /flip in the console to get it done.
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Re: Moving and Rotating Map Geometry

Postby DreamBliss » December 31st, 2012, 8:34 am

OK, thank you. I take it moving geometry is not allowed?
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Re: Moving and Rotating Map Geometry

Postby kddekadenz » December 31st, 2012, 9:42 am

You can simply copy&paste a selection with C and V.
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Re: Moving and Rotating Map Geometry

Postby Hirato » December 31st, 2012, 7:33 pm

X is bound to the moving operation, thing is, it's not working right when bound to X :(
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Re: Moving and Rotating Map Geometry

Postby kid matthew » January 1st, 2013, 2:41 pm

kddekadenz wrote:You can rotate the map geometry only in steps of 45°.
How the selection is rotated, depends on the selected side.
I didn't know there exist an additional mirror function. You simply can rotate things, to mirror them.


Don't you mean in 90* increments.
As for rotating models, Hold shift and R to rotate to a finer movement or put in your own values for the angle.

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kid matthew
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Re: Moving and Rotating Map Geometry

Postby kid matthew » January 1st, 2013, 2:41 pm

kddekadenz wrote:You can rotate the map geometry only in steps of 45°.
How the selection is rotated, depends on the selected side.
I didn't know there exist an additional mirror function. You simply can rotate things, to mirror them.


Don't you mean in 90* increments.
As for rotating models, Hold shift and R to rotate to a finer movement or put in your own values for the angle.

Cheers,
Matthew
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Re: Moving and Rotating Map Geometry

Postby DreamBliss » January 5th, 2013, 7:45 pm

I'm afraid Shift+R+Scroll Mouse Wheel does not allow finer rotations. Also no matter what I type after rotate in the console I still end up only rotating in 90 degree increments.

Moving geometry should work, because it does in Red Eclipse. For that game they press and hold U to move things around. But U is assigned to undo in Sandbox. This makes no sense as Z is already undo.

Someone is screwing up the controls here. I would humbly advise that the Sandbox editing controls remain similar to Cube 2/Red Eclipse where the actions in the editing mode is the same. Why cause confusion? Where things may be different assign unique controls.

I'll look into assigning U to Move, spend some time in the configuration files. Maybe install Red Eclipse and see if I can apply what they use.

Red Eclipse Editing Vidz:
http://www.youtube.com/user/Readyclips/ ... rid&view=0

I'll be back with an update -
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Re: Moving and Rotating Map Geometry

Postby DreamBliss » January 5th, 2013, 8:56 pm

I fixed the move and undo issues!

Right in your main Sandbox directory make an "autoexec.cfg" file without quotes, then copy/paste these lines:

Code: Select all

// Custom Controls by DreamBliss

editbind LSHIFT [editcut]
editbind I [
   @nokeybind [redo; passthroughsel 1]
   @ctrlkeybind [redo; passthroughsel 1]
   @bothkeybind [undo]
]
editbind U [
   @nokeybind [undo; passthroughsel 0]
   @ctrlkeybind [undo; passthroughsel 0]
   @bothkeybind [redo]
]

invmouse 1
name "DreamBliss" // This is my name, you can use your own. It's Sandboxer by default.


What this does is it makes I the opposite of Z. The lines of code for that are the same lines for Z, with redo used instead of undo, passthroughsel set to 1 instead of 0, and bothkeybind set to undo instead of redo.

It then puts editcut on LSHIFT, editcut being the command universally used for Sandbox, Cube 2 and Red Eclipse for move.

Using autoexec.cfg is sort of an override for the controls, no permanent change (as far as I know) is made to any of the default configs.

Studying rotate next! Video on this (of course) later!
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