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If you have any questions please e-mail me through the Platinum Arts website.
Moving and Rotating Map Geometry
- DreamBliss
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- Joined: November 28th, 2012, 5:06 pm
- Name: DreamBliss
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Moving and Rotating Map Geometry
OK so I know how to copy paste. Holding R while using the mouse wheel rotates in 90 degree segments. Now how do I move map geometry around? How do I rotate in finer segments, like say 15 degrees? Also how in the heck do I use the mirror option? I press X and push the mouse wheel, my geometry just disappears How do I properly use Mirroring?
Go ahead and give me default mouse/keyboard controls. I got a mouse and keyboard for Christmas.
- DreamBliss
UPDATE: Change 45 degree to 90 degree. I still can't get flip to work right...
Go ahead and give me default mouse/keyboard controls. I got a mouse and keyboard for Christmas.
- DreamBliss
UPDATE: Change 45 degree to 90 degree. I still can't get flip to work right...
Last edited by DreamBliss on January 6th, 2013, 6:42 am, edited 1 time in total.
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- kddekadenz
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Re: Moving and Rotating Map Geometry
You can rotate the map geometry only in steps of 45°.
How the selection is rotated, depends on the selected side.
I didn't know there exist an additional mirror function. You simply can rotate things, to mirror them.
How the selection is rotated, depends on the selected side.
I didn't know there exist an additional mirror function. You simply can rotate things, to mirror them.
Kelgar is an advanced RPG beeing developed in Sandbox
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Re: Moving and Rotating Map Geometry
last I checked, the flip keybind was changed from x to ctrl+x, if that doesn't work than you can select the geometry, select the axis to flip along, and use /flip in the console to get it done.
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- DreamBliss
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Re: Moving and Rotating Map Geometry
OK, thank you. I take it moving geometry is not allowed?
- DreamBliss
- DreamBliss
State what you want for your reality,
But let the universe fill in the details.
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- kddekadenz
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- Joined: July 17th, 2011, 11:02 am
- Name: kdd
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Re: Moving and Rotating Map Geometry
You can simply copy&paste a selection with C and V.
Kelgar is an advanced RPG beeing developed in Sandbox
Re: Moving and Rotating Map Geometry
X is bound to the moving operation, thing is, it's not working right when bound to X
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- kid matthew
- Developer
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Re: Moving and Rotating Map Geometry
Don't you mean in 90* increments.kddekadenz wrote:You can rotate the map geometry only in steps of 45°.
How the selection is rotated, depends on the selected side.
I didn't know there exist an additional mirror function. You simply can rotate things, to mirror them.
As for rotating models, Hold shift and R to rotate to a finer movement or put in your own values for the angle.
Cheers,
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3
- kid matthew
- Developer
- Posts: 468
- Joined: August 11th, 2009, 5:28 pm
- Name: Matthew
- IRC Username: Kid_matthew
- Location: Land of Sandbox.
Re: Moving and Rotating Map Geometry
Don't you mean in 90* increments.kddekadenz wrote:You can rotate the map geometry only in steps of 45°.
How the selection is rotated, depends on the selected side.
I didn't know there exist an additional mirror function. You simply can rotate things, to mirror them.
As for rotating models, Hold shift and R to rotate to a finer movement or put in your own values for the angle.
Cheers,
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3
- DreamBliss
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- Joined: November 28th, 2012, 5:06 pm
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Re: Moving and Rotating Map Geometry
I'm afraid Shift+R+Scroll Mouse Wheel does not allow finer rotations. Also no matter what I type after rotate in the console I still end up only rotating in 90 degree increments.
Moving geometry should work, because it does in Red Eclipse. For that game they press and hold U to move things around. But U is assigned to undo in Sandbox. This makes no sense as Z is already undo.
Someone is screwing up the controls here. I would humbly advise that the Sandbox editing controls remain similar to Cube 2/Red Eclipse where the actions in the editing mode is the same. Why cause confusion? Where things may be different assign unique controls.
I'll look into assigning U to Move, spend some time in the configuration files. Maybe install Red Eclipse and see if I can apply what they use.
Red Eclipse Editing Vidz:
http://www.youtube.com/user/Readyclips/ ... rid&view=0
I'll be back with an update -
- DreamBliss
Moving geometry should work, because it does in Red Eclipse. For that game they press and hold U to move things around. But U is assigned to undo in Sandbox. This makes no sense as Z is already undo.
Someone is screwing up the controls here. I would humbly advise that the Sandbox editing controls remain similar to Cube 2/Red Eclipse where the actions in the editing mode is the same. Why cause confusion? Where things may be different assign unique controls.
I'll look into assigning U to Move, spend some time in the configuration files. Maybe install Red Eclipse and see if I can apply what they use.
Red Eclipse Editing Vidz:
http://www.youtube.com/user/Readyclips/ ... rid&view=0
I'll be back with an update -
- DreamBliss
State what you want for your reality,
But let the universe fill in the details.
My Forums
http://spiritualexplorers.zymichost.com/index.php
But let the universe fill in the details.
My Forums
http://spiritualexplorers.zymichost.com/index.php
- DreamBliss
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- Joined: November 28th, 2012, 5:06 pm
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Re: Moving and Rotating Map Geometry
I fixed the move and undo issues!
Right in your main Sandbox directory make an "autoexec.cfg" file without quotes, then copy/paste these lines:
What this does is it makes I the opposite of Z. The lines of code for that are the same lines for Z, with redo used instead of undo, passthroughsel set to 1 instead of 0, and bothkeybind set to undo instead of redo.
It then puts editcut on LSHIFT, editcut being the command universally used for Sandbox, Cube 2 and Red Eclipse for move.
Using autoexec.cfg is sort of an override for the controls, no permanent change (as far as I know) is made to any of the default configs.
Studying rotate next! Video on this (of course) later!
- DreamBliss
Right in your main Sandbox directory make an "autoexec.cfg" file without quotes, then copy/paste these lines:
Code: Select all
// Custom Controls by DreamBliss
editbind LSHIFT [editcut]
editbind I [
@nokeybind [redo; passthroughsel 1]
@ctrlkeybind [redo; passthroughsel 1]
@bothkeybind [undo]
]
editbind U [
@nokeybind [undo; passthroughsel 0]
@ctrlkeybind [undo; passthroughsel 0]
@bothkeybind [redo]
]
invmouse 1
name "DreamBliss" // This is my name, you can use your own. It's Sandboxer by default.
It then puts editcut on LSHIFT, editcut being the command universally used for Sandbox, Cube 2 and Red Eclipse for move.
Using autoexec.cfg is sort of an override for the controls, no permanent change (as far as I know) is made to any of the default configs.
Studying rotate next! Video on this (of course) later!
- DreamBliss
State what you want for your reality,
But let the universe fill in the details.
My Forums
http://spiritualexplorers.zymichost.com/index.php
But let the universe fill in the details.
My Forums
http://spiritualexplorers.zymichost.com/index.php