How impor into PAS a .obj model and .mtl texture?

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Neofito
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How impor into PAS a .obj model and .mtl texture?

Postby Neofito » January 26th, 2013, 2:35 pm

Well, I keep working with the textures, and now I'm trying to import into PAS a model with .obj extension and the asociates textures (I think that are difined in the .mtl file)
What I'v done is: in the same foder are the tris.obj and tris.mtl files and also the images for textures deffined in the .mtl file, and in the .cfg file I've gone with this code:

Code: Select all

objload tris.obj

objmtl * tris.mtl

mdlscale 30


When I add the model into PAS the model is added but the textures are missed. I suppose that something is wrong in the .cfg file; or maybe .mtl files don't work with PAS?

Thanks in advance.

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sayrken
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Re: How impor into PAS a .obj model and .mtl texture?

Postby sayrken » January 27th, 2013, 3:00 pm

Hmm i don't think PAS supports .mtl format
Try

Code: Select all

objskin * trin.mtl
instead of the objmtl

If the texture still not shows up then you need to change it into a .png or .jpg format

Neofito
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Re: How impor into PAS a .obj model and .mtl texture?

Postby Neofito » January 27th, 2013, 4:42 pm

Thanks for answer.

I guess that yo mean objskin tris.mtl, and it was my first option, but didn't work.

Since I'm ussing different textures for different parts of the model it would mean make a texture map, or is there any direct converter from .mtl to .png??

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sayrken
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Re: How impor into PAS a .obj model and .mtl texture?

Postby sayrken » January 28th, 2013, 1:23 pm

sorry for the typo. Im not 100% but i think blender can handle .mtl, maybe you can convert it there. Simplest must be to do a new texture map in tattoo or some other texture program.

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Re: How impor into PAS a .obj model and .mtl texture?

Postby chocolatepie33 » January 30th, 2013, 11:33 pm

I believe that Sandbox doesn't use the .mtl files for the .obj format, as mtl files are related to materials in 3D modelling programs. What you would want instead is an exported texture skin in either .jpg or .png format. What program are you using?
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Neofito
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Re: How impor into PAS a .obj model and .mtl texture?

Postby Neofito » January 31st, 2013, 4:40 am

chocolatepie33 wrote:I believe that Sandbox doesn't use the .mtl files for the .obj format, as mtl files are related to materials in 3D modelling programs. What you would want instead is an exported texture skin in either .jpg or .png format. What program are you using?

I'm using Misfit 3D Model, also have installed Blender (but the interface owns me :cry: ); I've to say that I'm totally new with 3D softwares. I've been able to create materials/textures groups with Misfit and when I open the model .mmd3 or .obj with Misfit the textures are displayed in the Viwer but, haven't found the way to export them to a .png file (maybe something is wrong with the program running in Windows7 64 bits viewtopic.php?f=15&t=4138&p=33686#p33686 or maybe I'm doing something wrong :roll: ). How can i get the .png file via Misfit or Blender?

Thanks in advance.

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Re: How impor into PAS a .obj model and .mtl texture?

Postby chocolatepie33 » January 31st, 2013, 7:35 pm

I'm not quite sure at all about misfit, even a google search doesn't pull up any reliable results.

if you want to take a gamble with blender, take a look at this video for starters and http://forum.sandboxgamemaker.com/viewtopic.php?f=24&t=807 for a Sandbox-related version (though it uses an older version of blender)
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Neofito
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Re: How impor into PAS a .obj model and .mtl texture?

Postby Neofito » February 1st, 2013, 4:11 pm

Thanks, I'll try( I guess I should) got with blender; basic features I mean :mrgreen:

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Re: How impor into PAS a .obj model and .mtl texture?

Postby gametechish » April 19th, 2013, 7:49 pm

a .mtl is a txt file I would asume you could change it a little to make it a config file to use

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Re: How impor into PAS a .obj model and .mtl texture?

Postby kddekadenz » April 22nd, 2013, 11:34 am

Obj is plain text, too ;) Pas does not need the .mtl file.
Also, I created a tool to help one with creating the configuration files for obj models: viewtopic.php?f=24&t=4207&start=0
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