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Spawning points
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- Member
- Posts: 5
- Joined: May 17th, 2013, 8:04 pm
- Name: Ryan
Spawning points
In order for me to load players into my maps, basically I have been replicating them and put into the *cfg to load the player into the replica map, however; in a different spawn point/area. What code can allow me to replace this method, and have players spawn in a specific location in the same map and have multiple spawn areas throughout?
- Wind Astella
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- Joined: June 4th, 2013, 6:18 am
- Name: Nik Mirza
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Re: Spawning points
You're using the RPG mode or the FPS mode? The spawn point in fps during multiplayer mode have 3 state, 0 for neutral, 1 for blue team and 2 for the re team. In team multi, player for each team spawn in 1 or 2 spawn point base on their team color. The neutral is for any other mode that player can randomly spawn in any spawn point. In sp you have playerstart, you'll only need one of this in any sp map, then you have checpoint, basically you touch one of these your spawn point will be set to it and so on.
In rpg you have to use playerstart since it is a deravative of sp mode, btw you have save and load feature so you can spawn wherever you save. For those reason yes you can have player randomly spawn in multi fps, but not in sp and rpg.
In rpg you have to use playerstart since it is a deravative of sp mode, btw you have save and load feature so you can spawn wherever you save. For those reason yes you can have player randomly spawn in multi fps, but not in sp and rpg.
Re: Spawning points
You can spawn wherever you save in multiplayer?Wind Astella wrote:You're using the RPG mode or the FPS mode? The spawn point in fps during multiplayer mode have 3 state, 0 for neutral, 1 for blue team and 2 for the re team. In team multi, player for each team spawn in 1 or 2 spawn point base on their team color. The neutral is for any other mode that player can randomly spawn in any spawn point. In sp you have playerstart, you'll only need one of this in any sp map, then you give the penimaster a try and have checpoint, basically you touch one of these your spawn point will be set to it and so on.
In rpg you have to use playerstart since it is a deravative of sp mode, btw you have save and load feature so you can spawn wherever you save. For those reason yes you can have player randomly spawn in multi fps, but not in sp and rpg.
Last edited by Krispy on April 12th, 2017, 5:11 am, edited 2 times in total.
Re: Spawning points
I think you can only do that in single player right?
Re: Spawning points
I'm pretty sure saving and checkpoints only work in Singleplayer.
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