Indepth map model texture walkthrough needed
Posted: October 15th, 2014, 3:58 pm
This is my first time posting in the forum,
I followed a tutorial for creating a cfg file for a custom mapmodel I created. I uv mapped and created a skin and put the correct file path in the cfg file but no matter how many times I change the name and type of the file and try to make a different texture image I cannot get the model to load without the broken jpeg style NO TEXTURE skin. In an earlier test I was able to get a solid color but have not been able to successfully replicate that either. Any advice would be appreciated.
I tried naming the skin the same as the model, different names, and exported multiple times in different image formats as well as changing the cfg.
I followed a tutorial for creating a cfg file for a custom mapmodel I created. I uv mapped and created a skin and put the correct file path in the cfg file but no matter how many times I change the name and type of the file and try to make a different texture image I cannot get the model to load without the broken jpeg style NO TEXTURE skin. In an earlier test I was able to get a solid color but have not been able to successfully replicate that either. Any advice would be appreciated.
I tried naming the skin the same as the model, different names, and exported multiple times in different image formats as well as changing the cfg.