MD2 Playermodel Problems
Posted: September 14th, 2016, 8:19 pm
Hello, first of all I'm just gonna say this question really has to do with Cube 2: Sauerbraten, but it is really an engine problem that is the same with Platinum Arts Sandbox.
I am porting an old custom Quake 2 Playermodel (which, I repeat is supported by this engine) of the .md2 format, I have followed the article on the Cube 2 wiki, I made a config, successfully converted the .pcx textures to .jpg and have the model playable in game (as a replacement of Orgo2).
For the most part it works, the animations work except for the fact when I switch weapons (i.e. use any weapon other than pistol) his walking animation doesn't work (it uses his idle animation) and he drags his weapons under his feet (Quake 2 models have their own custom gun model, but idk how to import it).
HELP!!!
I am porting an old custom Quake 2 Playermodel (which, I repeat is supported by this engine) of the .md2 format, I have followed the article on the Cube 2 wiki, I made a config, successfully converted the .pcx textures to .jpg and have the model playable in game (as a replacement of Orgo2).
For the most part it works, the animations work except for the fact when I switch weapons (i.e. use any weapon other than pistol) his walking animation doesn't work (it uses his idle animation) and he drags his weapons under his feet (Quake 2 models have their own custom gun model, but idk how to import it).
HELP!!!