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This may be a question for more advanced users but I am wondering if anyone has made a working “path” yet?
A path that you can setup for NPC’s to follow so they walk around or to use with like birds that fly overhead.
Always~
Vickie
I put time in a bottle ... just saying )
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Oh! I forgot to say, I am also looking for a way to change the player start point. The place where the player’s toon apperars when the game first starts.
Thanks!
Always~
Vickie
I put time in a bottle ... just saying )
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The start point should be somewhere in the entity settings, bot paths are being worked on now if I'm correct, I'unno if they've been set up already but there is a map showing it working.
making bots avabiable in mp is not a big deal, just change some tests on privileges and gamemode in botmgr.h, as the original code is from bloodfrontier (which has bots in mp) it should work.
a second thing: i suggest is to add a distance parameter (radius) to ai, which makes bots stay in an special area and a entity which can spawn bots, also not a big deal. the idea is to have fighting ai's in a rpg, which protect a special area.
new command: addbot [spawnpoint] [skills] [maxdistance]
moviecube will come with a new way of npc's with scriptable actions. have a look into controls.h and actions.h