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Making Paths?
Posted: December 31st, 2009, 7:07 pm
by Eagle
This may be a question for more advanced users but I am wondering if anyone has made a working “path” yet?
A path that you can setup for NPC’s to follow so they walk around or to use with like birds that fly overhead.
Always~
Vickie

Re: Making Paths?
Posted: December 31st, 2009, 7:12 pm
by Eagle
Oh! I forgot to say, I am also looking for a way to change the player start point. The place where the player’s toon apperars when the game first starts.
Thanks!
Always~
Vickie

Re: Making Paths?
Posted: December 31st, 2009, 7:18 pm
by Chaze007
The start point should be somewhere in the entity settings, bot paths are being worked on now if I'm correct, I'unno if they've been set up already but there is a map showing it working.

Re: Making Paths?
Posted: December 31st, 2009, 10:34 pm
by Mike
Lots of good stuff in here:
viewtopic.php?f=2&t=57
As a note it only works in /coop mode Hirato is in the process of porting the MP bots to SP. Take care and have a great night!
-mike
Re: Making Paths?
Posted: January 1st, 2010, 7:16 am
by offtools
hi,
making bots avabiable in mp is not a big deal, just change some tests on privileges and gamemode in botmgr.h, as the original code is from bloodfrontier (which has bots in mp) it should work.
a second thing: i suggest is to add a distance parameter (radius) to ai, which makes bots stay in an special area and a entity which can spawn bots, also not a big deal. the idea is to have fighting ai's in a rpg, which protect a special area.
new command: addbot [spawnpoint] [skills] [maxdistance]
moviecube will come with a new way of npc's with scriptable actions. have a look into controls.h and actions.h
offtools.
Re: Making Paths?
Posted: January 5th, 2010, 10:01 am
by Eagle
Thanks Offtools!
This is really good information, thank you!
Tell me; is moviecube available to the general public yet?
Always~
Vickie

Re: Making Paths?
Posted: January 5th, 2010, 10:34 pm
by Mike
Its on the SVN but not sure if it is compiling properly. It should hopefully be set in the next week or two

Take care!
-mike
Re: Making Paths?
Posted: January 6th, 2010, 12:38 pm
by offtools
i work on small-expimental preview. release will be end of the week. moviecube is really far from finished but anyway:
features so far:
*scriptable characters:
waiting (our killer feature)
move toward waypoints
change speed
change playermodel
run custom animations
add and remove attachments
offtools.
Re: Making Paths?
Posted: March 7th, 2010, 1:53 pm
by Leo_V117
looking at some of the stuff you guys posted in here made me think "uh.... what?" and now im thinking..... speak simple. i think i have a headache...