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Flickering Lights and Height

Posted: January 19th, 2010, 8:22 pm
by William
1 new question and a 2nd still existing question.

My first question is how would I go about making a light flicker on and off ... possibly quickly and mildly randomly, or a set pattern or somthing of that sort.

My second question is that I need to figure out how to make my character "taller". While I walk around in first person I want my character to be able to see through the little window on one of the door map models, and I was hoping I could get some help with that.

Re: Flickering Lights and Height

Posted: January 20th, 2010, 10:01 am
by offtools
flickering lights. maybe some knows a trick how to do this, maybe with particles or the new projectiles. but for sure manipulating entities (dynamic lights in this case) are on my todo list for MovieCube.

you can the used model in the model config files. if this does not work you have to reimport the model into a 3d programm (e.g. blender) to modify the mesh. if your model is a md5 modifications on the mesh will be done quite easy, because mesh and skeleton are separeted and you can reuse the old animations. on md2 and md3 its more complicated.

offtools.