An RPG with Rpg Snow
Posted: February 12th, 2010, 11:36 am
Hello Hello I am SpudManTwo.
This goes out to anyone who can help or wants help I am still working with an old download of Sandbox so you will have to bear with me.
I have generated a RPG in RPG Snow in FPS mode(don't ask why it's in FPS mode) and I will make one in RPG mode soon. However I have some questions
1.
(This one is probably more for adminastrators and very talented programmers.)
If and how can you make a variable count so that way you can create a changing quest status. Here is my code.
QuestStatus = 0
newgui main [
guilist [
guilist [
guibutton "Quest information" "showgui quests"
]
guibar
guilist [
guibutton "Unload Test UI" "newgui main [@main]"
]
]
guibar
@main
]
newgui quests [
guibutton "Back" "cleargui 1"
guibar
if (= QuestStatus 0) [
guitext (format "To begin the game go to the village and talk to the pie maker.") ]
if (= QuestStatus 1) [
guitext (format " Follow the guard's orders and find the swimming pool in the castle. " ]
]
level_trigger_1 = [showgui PieMaker]
newgui PieMaker [
guitext "Pies there are three," chat
guitext "but you only want one" chat
guibar
guibutton "Thank You" "cleargui" ]
level_trigger_2 = [showgui Guard]
newgui Guard [
QuestStatus = 1
guitext " You there you young man," chat
guitext " I need you to find the pool" chat
guitext "inside this castle so that way" chat
guitext "I can swim and defend this place" chat
guitext "at the same time" chat
guibar
guibutton "Will do Sir" "cleargui" ]
2.
(For Anyone)
Does anybody else have a RPG project that I can help with because I have become pretty good with scripting and I want to help someone else out.
This goes out to anyone who can help or wants help I am still working with an old download of Sandbox so you will have to bear with me.
I have generated a RPG in RPG Snow in FPS mode(don't ask why it's in FPS mode) and I will make one in RPG mode soon. However I have some questions
1.
(This one is probably more for adminastrators and very talented programmers.)
If and how can you make a variable count so that way you can create a changing quest status. Here is my code.
QuestStatus = 0
newgui main [
guilist [
guilist [
guibutton "Quest information" "showgui quests"
]
guibar
guilist [
guibutton "Unload Test UI" "newgui main [@main]"
]
]
guibar
@main
]
newgui quests [
guibutton "Back" "cleargui 1"
guibar
if (= QuestStatus 0) [
guitext (format "To begin the game go to the village and talk to the pie maker.") ]
if (= QuestStatus 1) [
guitext (format " Follow the guard's orders and find the swimming pool in the castle. " ]
]
level_trigger_1 = [showgui PieMaker]
newgui PieMaker [
guitext "Pies there are three," chat
guitext "but you only want one" chat
guibar
guibutton "Thank You" "cleargui" ]
level_trigger_2 = [showgui Guard]
newgui Guard [
QuestStatus = 1
guitext " You there you young man," chat
guitext " I need you to find the pool" chat
guitext "inside this castle so that way" chat
guitext "I can swim and defend this place" chat
guitext "at the same time" chat
guibar
guibutton "Will do Sir" "cleargui" ]
2.
(For Anyone)
Does anybody else have a RPG project that I can help with because I have become pretty good with scripting and I want to help someone else out.