Platinum Arts Sandbox Free 3D Game Maker 2.7.1 Feedback
Posted: November 15th, 2011, 4:21 pm
Feedback away Let us know what you like and don't like and ideas are welcome too
Changelog:
Art
* removed a large number of archaic or otherwise useless maps
* moved non-free textures and music out of the main branch
* Added cork279's music collection
* added tyche's textures
* replaced some particle sprites with those provided by JSoftApps
Generic
* re-added sliders as an option for most properties in the entity menus. You can find a toggle in the Misc tab
* fixed a memory corruption issue when preparing more verbose entity information for the editmode helper
RPG
* clear cancelled status of cutscenes after skipping a cutscene
* fixed potential crash/corruption for use configuration with an invalid use type
* disable savegames in editmode and while the reference stack is deeper than 1
* r_sleep, like sleep but duplicates the reference table and persists over sessions.
* r_select commands have laxed requirements and can be initialised from additional reference types (eg, faction can now be initialised from a character)
* reimplemented resistances and thresholds - the current iteration works for victimeffects, areaeffects AND wielded equipment
* initial support for hotkeys (It's a bit hacky without a user friendly means of binding them)
* HUD tweaks (Filters out effects with a duration of < 500 ms, reenabled damage compass, hotkeys, flashing of the health bar on critical health)
* enumbrance - you can carry 2x as much as your limit at the cost of mobility
Upstream
* (un)ignore commands for FPS module communication
* map format now supports convex triangle fans - basically this improves the results of remip dramatically
* abs(f) commands
* assorted other bugfixes and tweaks
* support for international character sets
Changelog:
Art
* removed a large number of archaic or otherwise useless maps
* moved non-free textures and music out of the main branch
* Added cork279's music collection
* added tyche's textures
* replaced some particle sprites with those provided by JSoftApps
Generic
* re-added sliders as an option for most properties in the entity menus. You can find a toggle in the Misc tab
* fixed a memory corruption issue when preparing more verbose entity information for the editmode helper
RPG
* clear cancelled status of cutscenes after skipping a cutscene
* fixed potential crash/corruption for use configuration with an invalid use type
* disable savegames in editmode and while the reference stack is deeper than 1
* r_sleep, like sleep but duplicates the reference table and persists over sessions.
* r_select commands have laxed requirements and can be initialised from additional reference types (eg, faction can now be initialised from a character)
* reimplemented resistances and thresholds - the current iteration works for victimeffects, areaeffects AND wielded equipment
* initial support for hotkeys (It's a bit hacky without a user friendly means of binding them)
* HUD tweaks (Filters out effects with a duration of < 500 ms, reenabled damage compass, hotkeys, flashing of the health bar on critical health)
* enumbrance - you can carry 2x as much as your limit at the cost of mobility
Upstream
* (un)ignore commands for FPS module communication
* map format now supports convex triangle fans - basically this improves the results of remip dramatically
* abs(f) commands
* assorted other bugfixes and tweaks
* support for international character sets