Platinum Arts Sandbox Free Game Maker 2.8.2 Feedback Forum
Posted: January 19th, 2013, 1:11 pm
Let us know what you think and if you have any suggestions!
Changelog:
Generic changes
* as a fallback, entities without a dedicated QuickEdit GUI will generate one with fallback dummy attributes with a range of -10000 --> 10000 (fixed)
* embed mapmodel previews into mapmodel quickedit menu"
SSP Changes
* allow pickup_armour types to have arbitrary icons and colours set for them.
* basic Goomba level AI
* DJUMP armour, simpler version of the FLY armour that allows only one jump in the air.
* homing mines and grenade projectile types.
* various tweaks,cleanup and optimisation
* platforms
Generic Bugfixes
* Allow uitoggle elements to have tooltips like other uibutton derived types
* Fix material filter in the edit menu
* Possible crash from showenttext 0
FPS Bugfixes
* correct spacetf typo
* renamed "banana" entities back to 'base"
* fix range for 'playermodel'
RPG bugfixes
* Fix calculation of extra empty inventory, barter and looting buttons.
* Fix some potential crashes, such as when r_setref was called outside of a game.
SSP Bugfixes
* enemies are no longer simulated in editmode with the ability to hurt the player.
* fly/doublejump armour no longer causes enemies to jetpack upwards
Changelog:
Generic changes
* as a fallback, entities without a dedicated QuickEdit GUI will generate one with fallback dummy attributes with a range of -10000 --> 10000 (fixed)
* embed mapmodel previews into mapmodel quickedit menu"
SSP Changes
* allow pickup_armour types to have arbitrary icons and colours set for them.
* basic Goomba level AI
* DJUMP armour, simpler version of the FLY armour that allows only one jump in the air.
* homing mines and grenade projectile types.
* various tweaks,cleanup and optimisation
* platforms
Generic Bugfixes
* Allow uitoggle elements to have tooltips like other uibutton derived types
* Fix material filter in the edit menu
* Possible crash from showenttext 0
FPS Bugfixes
* correct spacetf typo
* renamed "banana" entities back to 'base"
* fix range for 'playermodel'
RPG bugfixes
* Fix calculation of extra empty inventory, barter and looting buttons.
* Fix some potential crashes, such as when r_setref was called outside of a game.
SSP Bugfixes
* enemies are no longer simulated in editmode with the ability to hurt the player.
* fly/doublejump armour no longer causes enemies to jetpack upwards