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Platinum Arts Sandbox - Free 3D Game Maker Forum • Official Sandbox Wishlist Thread - Page 3
Page 3 of 6

Re: Official Sandbox Wishlist Thread

Posted: August 10th, 2013, 4:46 pm
by killyvera
hello! ami I would like to participate in creating content for the PAS project and took several years working with CreativeCommons content for open source gaming community, both in 3D/2D content creation here some of my work in OGA:
I would like to participate in the development of the game graph D. The Atom Shifter, in creating 3d models either characters or buildings, so too as in the creation of textures: D
http://opengameart.org/users/killyoverdrive?page=1
- On the other hand I would like as petition:
- Simple systems integration of models with upgradeable preview
-display of textures,
GUI-improvements
-ability to integrate 3D objects passable (maybe a viztazo to Interfas of Lumion 3 to give you an idea of ​​a fast and simple interface,)
-enemies with ai,
-melee weapons,
camera-control,
-control mouse movement with RPG style (di ablo, torchligt)

-integrate home screens, videos before i after a level or action, custom cursor, ability to create installable game

greetings to all!

Re: Official Sandbox Wishlist Thread

Posted: August 11th, 2013, 9:04 pm
by jaydawg55
I just downloaded Sandbox, so I do not have a lot of experience with it yet.

The tutorial says not much work has been done to add functionality to the Side-scroll mode. If that is still the case, it might be good to do some work in that area. Modern side-scrollers don't all have to look flat like the Mario Brothers games (Trine2 on Steam for example). If you want to make a game with a lot of territory to explore, side-scrolling mode might create that feeling more easily.

In RPG mode, if you are using 3rd person view (which I like), it might be nice to have some limited character design capability built-in. As a game developer, being able to upload models is essential unless you are going to include 3D design tools in Sandbox. That might be too much.

I like what others have said about the player being able to pick up objects (and throw them), climb, or swing from objects. The ability for the player to pick and place items adds to the games immersive effects.

Likewise I agree with supporting more 3D model formats -- or being able to convert them to a supported format. Don't discard Blender compatibility as a goal too hastily. It is a widely used free tool with a vibrant community of supporters.

More ideas may come to mind after I learn more about using Sandbox.

JDM

Re: Official Sandbox Wishlist Thread

Posted: August 27th, 2013, 10:36 am
by Mike
Thank you everyone for the feedback!! I'm compiling a list :) Also Killy please e-mail me at platinumarts@gmail.com Take care!
-mike

Re: Official Sandbox Wishlist Thread

Posted: August 29th, 2013, 3:19 pm
by Wingshark
A little unrelated, but -- I've recently come across this site, and what it has to offer, and I noticed the possibility of hiring new artists for it. I wholly support overhauls of former game systems, if only because I've seen what happens to a wonderful game when they let themselves fall into the past, and it was truly a sad experience.

While I'm not much of a coder, I'm currently a student in the Art Institute, where I've been learning everything from 2D to 3D animation. I've learned how to model, texture, and work within the limitations of a game engine (Such as adapting poly flow to a sufficient minimum for as little file size for its quality). And I'm always looking for an opportunity to start working with my passion of art. I've recently been teaching myself Blender (I learned on Maya) and have been messing with a personal project of late; creating a Western-style dragon, which I will then attempt to rig. Should the sandbox start hiring, I'd definitely like to try for a position.

That being said, I've very recently installed this Sandbox, so I haven't had much time to play around with it yet. My preference being in RPG and platformers, I always look at the story aspect of games, if one exists. Though, the first thing that caught my eye was a lack of detail, which made me think that too many objects on a game might lag it, further realized when I read through a few of these comments. In this, I'd voice my opinion that a bit more complex environments could be integrated. The controls are interesting, though smooth as though I was gliding on socks on a linoleum floor. Though, I need to play more around with the program before making any other assessments. I love the idea of all of this, and the Sandbox has been on my mind for a while now. I have much to explore!

Re: Official Sandbox Wishlist Thread

Posted: September 18th, 2013, 8:44 am
by Mike
I might have some work for you for the project http://dactionrpg.com Can you e-mail me with any portfolio pieces at platinumarts@gmail.com Also might have another potential project coming up with Sandbox itself where I'd like to add new content to it. Let me know :) Take care!
-mike

Re: Official Sandbox Wishlist Thread

Posted: November 2nd, 2013, 5:43 pm
by kilantolshi
There are a few things as a world editor I would like to see.

#1. sliding effects (i.e. ice texture that automatically has a sliding effect to it)
#2. reflection/refraction effects (mirrors and fractal windows come to mind)
#3. angleable water (make a river flow downhill)
#4. particle effect materials. Currently particle effects don't really 'pile up'. Having a simple way to make this happen (so that continual rainfall could make puddles, or leaves can pile up under a tree, or snow can be ankle/knee deep, etc.) would be beneficial. (secondary note, having such particle effects 'react' to the player and models... i.e. moving through the leaves/snow would actually leave a clear path which slowly re-fills)
#5. tidal effects (the current ebb/flow is nice, but having the tide come in at 'night' and out at 'day' would be nice as well)
#6. allow choice of color for water w/out changing lighting of an area
#7. waterflow effect? not that important to me and understandably hard to code, but being able to show a river moving a specific direction through forces applied (i.e. walk into river and you get slightly pushed downstream while walking across, or if floating/swimming a more noticeable push)

I know some of these can be hand coded or 'bug coded' in to get similar effects, but having these effects as part of the materials would be a very nice addition in my opinion

Re: Official Sandbox Wishlist Thread

Posted: November 2nd, 2013, 10:25 pm
by Hirato

Re: Official Sandbox Wishlist Thread

Posted: November 12th, 2013, 5:19 am
by esequiel14
I have a suggestion that would really help in building making in PAS. The synchronization of brick textures most of them are just a random scale some of them are way too big and I have to adjust the building geometry to match the textures. Make all the brick textures the same scale so its easy to fuse them together and put different brick textures on the same building.

Make the Bricks from the brick textures this size: 1 gridsize: 1 tall and 2 gridsize: 1 long and the Blocks from the block wall textures 1 gridsize: 3 tall and 2 gridsize: 3 long like this texture.


This texture is a perfect brick wall texture the bricks match perfect the editing square

This is an example of a bad scaled and position brick texture



making the game geometry match this bad brick texture would create unnecesary polygons

Here is an example of what amazing effects can be done with perfect scale and position textures.



I can help correcting all the brick wall textures so they are perfect like the ones in the pic above if you guys want :?:

Re: Official Sandbox Wishlist Thread

Posted: November 20th, 2013, 1:09 pm
by esequiel14
Also I was wondering if you guys could make for the next release particle entities that are able to move like a platform entity? With this players could create awesome effects on their maps.

Re: Official Sandbox Wishlist Thread

Posted: November 22nd, 2013, 6:15 am
by Samphilowe