Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Hey ,
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- Joined: June 23rd, 2010, 5:35 pm
- Name: Eli
- IRC Username: Eli
- Location: WI USA
Hey ,
Hey my name is Elias Marion , I'm a hobbyist mapper and have been a member of the quake 3, 4 , Doom3, Unreal, and nexuiz communities off and on for years. I heard of the Cube 2/Sauerbraten engine and now have discovered the Platinum Arts Sandbox. The editmode is awesome and I generally like the functionality of the game itself. I want to mess around for now and familiarize myself with map creation for cube before I attempt any real projects. I have a few questions which are probably pretty basic and if anyone could give me a few pointers that would be great.
First off I need some insight into Cube texture library system, it looks simple but I'm not quite sure how to add new texture packs and integrate them into the game. Also how can I sort the textures which will be on display in the editor? I want to take a few classic texture packs from the quake community and make myself a convenient free-license pack of dope art for cube.
Just a note : I love the ingame edit, for me somehow it makes building terrain and outdoor environments so much more intuitive somehow. I look forward to exploring way more creative level options with this. Its like an awesome new set of legos.
First off I need some insight into Cube texture library system, it looks simple but I'm not quite sure how to add new texture packs and integrate them into the game. Also how can I sort the textures which will be on display in the editor? I want to take a few classic texture packs from the quake community and make myself a convenient free-license pack of dope art for cube.
Just a note : I love the ingame edit, for me somehow it makes building terrain and outdoor environments so much more intuitive somehow. I look forward to exploring way more creative level options with this. Its like an awesome new set of legos.
- PizzaLover101
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- Joined: October 23rd, 2009, 1:33 pm
- Name: NAME
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Re: Hey ,
Hello Elias, welcome!
If you want to add models add it in on the cfg file.
Please look at the Faq:
http://sandboxgamemaker.com/wiki/index.php?title=FAQ
And the wiki:
http://sandboxgamemaker.com/wiki/index. ... =Main_Page
Happy Building!
If you want to add models add it in on the cfg file.
Please look at the Faq:
http://sandboxgamemaker.com/wiki/index.php?title=FAQ
And the wiki:
http://sandboxgamemaker.com/wiki/index. ... =Main_Page
Happy Building!
Project 1: Da Chest Collector [TBD]
Project 2: Tis a secret [End of summer] announcement June 22 2011
Project 3: An even bigger secret!
http://pizzagametime.tk/
http://forums.pizzagametime.tk/
Project 2: Tis a secret [End of summer] announcement June 22 2011
Project 3: An even bigger secret!
http://pizzagametime.tk/
http://forums.pizzagametime.tk/
Re: Hey ,
you define the texture list via configuration files, generally you'd create a package.cfg inside the directory housing your textures and then you'd execute it inside data/default_map_settings.cfg
for the best reference for configuring things, please see the sauerbraten documentation. ours is poorly written and outdated at best
for the best reference for configuring things, please see the sauerbraten documentation. ours is poorly written and outdated at best
This is not a url, clicking it is pointless
- InHumanUnit
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- Name: Ian, Haiku, I got alot ;)
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Re: Hey ,
You like Doom? If you do, head over to my site(In signature.) I got free Doom animated sprites/icons.
-
- Member
- Posts: 2
- Joined: June 23rd, 2010, 5:35 pm
- Name: Eli
- IRC Username: Eli
- Location: WI USA
Re: Hey ,
Well would Sauerbraten perhaps be a better choice for me to use ? That's another question I had, and this one is real dumb. I have used blender in the past to model terrain for levels, I think Cubes method is way funner and faster but that is just it I can't seem to develop a method for making the outdoor areas, cliffs and ramps look good. Are there perhaps any video tutorials on this topic ? "The technique of terrain creation"
- InHumanUnit
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- Joined: May 22nd, 2010, 7:23 am
- Name: Ian, Haiku, I got alot ;)
- Location: Toyko, Japan. Currently in Illonis, Round Lake in America for secret purposes
- Contact:
Re: Hey ,
Check youtube, PAS has a channel there.
- PizzaLover101
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- Joined: October 23rd, 2009, 1:33 pm
- Name: NAME
- IRC Username: DaItsicle
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Re: Hey ,
they do?!?!?!?!?!?
Project 1: Da Chest Collector [TBD]
Project 2: Tis a secret [End of summer] announcement June 22 2011
Project 3: An even bigger secret!
http://pizzagametime.tk/
http://forums.pizzagametime.tk/
Project 2: Tis a secret [End of summer] announcement June 22 2011
Project 3: An even bigger secret!
http://pizzagametime.tk/
http://forums.pizzagametime.tk/
- InHumanUnit
- Member
- Posts: 1450
- Joined: May 22nd, 2010, 7:23 am
- Name: Ian, Haiku, I got alot ;)
- Location: Toyko, Japan. Currently in Illonis, Round Lake in America for secret purposes
- Contact:
Re: Hey ,
Yeah. You didn't know?
- PizzaLover101
- Member
- Posts: 1751
- Joined: October 23rd, 2009, 1:33 pm
- Name: NAME
- IRC Username: DaItsicle
- Location: By a computer
- Contact:
Re: Hey ,
.....................
Project 1: Da Chest Collector [TBD]
Project 2: Tis a secret [End of summer] announcement June 22 2011
Project 3: An even bigger secret!
http://pizzagametime.tk/
http://forums.pizzagametime.tk/
Project 2: Tis a secret [End of summer] announcement June 22 2011
Project 3: An even bigger secret!
http://pizzagametime.tk/
http://forums.pizzagametime.tk/
- InHumanUnit
- Member
- Posts: 1450
- Joined: May 22nd, 2010, 7:23 am
- Name: Ian, Haiku, I got alot ;)
- Location: Toyko, Japan. Currently in Illonis, Round Lake in America for secret purposes
- Contact:
Re: Hey ,
IMA FIRIN MAH LAZOR!!!!