Hey ,
Posted: June 29th, 2010, 4:03 pm
Hey my name is Elias Marion , I'm a hobbyist mapper and have been a member of the quake 3, 4 , Doom3, Unreal, and nexuiz communities off and on for years. I heard of the Cube 2/Sauerbraten engine and now have discovered the Platinum Arts Sandbox. The editmode is awesome and I generally like the functionality of the game itself. I want to mess around for now and familiarize myself with map creation for cube before I attempt any real projects. I have a few questions which are probably pretty basic and if anyone could give me a few pointers that would be great.
First off I need some insight into Cube texture library system, it looks simple but I'm not quite sure how to add new texture packs and integrate them into the game. Also how can I sort the textures which will be on display in the editor? I want to take a few classic texture packs from the quake community and make myself a convenient free-license pack of dope art for cube.
Just a note : I love the ingame edit, for me somehow it makes building terrain and outdoor environments so much more intuitive somehow. I look forward to exploring way more creative level options with this. Its like an awesome new set of legos.
First off I need some insight into Cube texture library system, it looks simple but I'm not quite sure how to add new texture packs and integrate them into the game. Also how can I sort the textures which will be on display in the editor? I want to take a few classic texture packs from the quake community and make myself a convenient free-license pack of dope art for cube.
Just a note : I love the ingame edit, for me somehow it makes building terrain and outdoor environments so much more intuitive somehow. I look forward to exploring way more creative level options with this. Its like an awesome new set of legos.