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Hi Sandboxers!

Posted: November 17th, 2010, 11:05 pm
by ticker
ticker here. I'm putting together a game with a virtual archaeology slant to it, based on Mayan culture of the 8th century AD. Map design is going fine but now that I'm adding NPCs and quest-based dialogs, I'm struggling a bit with character animations. MasterChef Ogro has been really useful for scripting etc, but I'd really like to chat with anyone who has the whole animation thing happening. Animations seem to be implemented differently in FPS, RPG and MovieCube, so maybe I need to move the whole thing to a different PAS format? I'll be putting up a map for feedback real soon now - so go easy on me.

Re: Hi Sandboxers!

Posted: November 18th, 2010, 1:01 am
by GR1M
I'm currently writing a research paper on the Mayans lol. But i can't help you on the animation part, but i can tell you great software to get the ball rolling. I recommend Blender which is free and I'm looking forward to the map.

Gr1m :twisted:

Re: Hi Sandboxers!

Posted: November 26th, 2010, 4:34 am
by ticker
Thanks for the suggestion Grim. I've been using Blender for a few months. Not crazy bout the user interface tho'. I'm OK with the animation production, just don't know what version of PAS to pour the animations into yet. I would also like to put up a quick video tour of my map but built in video capture in ver. 2.6.1 produces ginormous files and leave the HUD up as it records. Or maybe I just don't know how to use it?

Re: Hi Sandboxers!

Posted: November 26th, 2010, 1:43 pm
by InHumanUnit
Wassup Ticker. Do you the basics of animations? I hate animations but if yu want I can give you a example script.

Re: Hi Sandboxers!

Posted: November 29th, 2010, 8:58 am
by ticker
Hey InHumanUnit! i'll read any animation script you want to pass on thanks. Actually, as a start I wouldn't mind knowing how to call the idle animation that comes with the man character in uh folder.

Re: Hi Sandboxers!

Posted: November 29th, 2010, 7:04 pm
by InHumanUnit
md5load "mesh.md5mesh"
md5skin Zombie skin.jpg

md5dir "zombie"
md5anim "forward" "walk.md5anim" 30
md5anim "backward" "walk.md5anim" 30
md5anim "left" "walk.md5anim" 30
md5anim "right" "walk.md5anim" 30
md5anim "block" "block.md5anim" 30
md5anim "slam" "slam.md5anim" 30
md5anim "bite" "bite.md5anim" 30
md5anim "dying" "dying.md5anim" 30

mdlscale 2000
mdlspec 4
mdltrans 0 0 1.615

Re: Hi Sandboxers!

Posted: September 7th, 2011, 8:31 pm
by ticker
Thanks for the script, InHumanUnit.

Now I need to know how to activate Zombie with a console call, or maybe with a cfg script? Any help there?