Easy CFG Editor (for maps)

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Venima
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Re: CFG Easy Text Editor (for maps)

Postby Venima » April 3rd, 2010, 7:31 pm

Version 1.0.3 is now released!
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Leo_V117
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Re: CFG Easy Text Editor (for maps)

Postby Leo_V117 » April 3rd, 2010, 8:08 pm

Venima, you really should get some sleep.

Very Nice Job btw

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Venima
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Re: CFG Easy Text Editor (for maps)

Postby Venima » April 3rd, 2010, 9:01 pm

it'll be a while before the next version's coming out.
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Re: CFG Easy Text Editor (for maps)

Postby Obsidian » April 4th, 2010, 10:12 am

Out of curiosity, what are you licensing this under?

Or, are you not using a license to begin with?
うるさいうるさいうるさい!

github: https://github.com/damianb/

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Re: CFG Easy Text Editor (for maps)

Postby Leo_V117 » April 4th, 2010, 11:04 am

I would license it under whatever license Sandbox is under, considering its for sandbox.

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Venima
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Re: CFG Easy Text Editor (for maps)

Postby Venima » April 4th, 2010, 11:17 am

Obsidian wrote:Out of curiosity, what are you licensing this under?

Or, are you not using a license to begin with?

License? No.

Why? Do you think I should license it?
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Re: CFG Easy Text Editor (for maps)

Postby Leo_V117 » April 4th, 2010, 1:25 pm

Yes, i think you should. Perhaps license it to Sandbox and to Regen too. They may come under the same license so, you know, makes sense really.

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Venima
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Re: CFG Easy Text Editor (for maps)

Postby Venima » April 4th, 2010, 2:03 pm

Yeah but what's the point? Noone's gonna steal it or anything cos it only works with PAS anyway.

Other than maybe putting my name on it so that people know it was me who made it I don't see any need to protect it.
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Re: CFG Easy Text Editor (for maps)

Postby Leo_V117 » April 4th, 2010, 2:11 pm

Fair Point

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Venima
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Re: CFG Easy Text Editor (for maps)

Postby Venima » April 4th, 2010, 3:42 pm

A NEW AMAZING FEATURE WILL BE IN VERSION 1.0.4!!!

I noticed that if I were to load a big script like my Adventure map script, it would take ages to colour in each time. Now although I could turn off auto-colouring, that also turns off the feedback on whether what you've written is correct.

I thought about maybe having it so that you can interrupt the colouring at any point you like. The only problem was, I had no idea how to do that... until now.

Version 1.0.4 will have an option to be able to interrupt the colouring process at any time. I've tested it and you can interrupt it as easy as pie, the only downfall: it's a little slower.

How I did it:

After clicking "Colour it in!", it carries out a big procedure and you cannot do anything until that procedure has finished.

However, I came up with the idea of cutting the procedure up in to bits and carrying them each out at timed intervals which allows you to do stuff inbetween them. You simply click the textbox and the procedure halts.

I am now working on the idea of only colouring after the selected area of code (or where the cursor is).
Last edited by Venima on April 4th, 2010, 3:55 pm, edited 1 time in total.
Tombstone's Tournament round 2 has begun! Tombstone's Posting Tournament

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