Creating spell effects

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Venima
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Re: Creating spell effects

Postby Venima » May 24th, 2010, 6:25 am

Download a quick colour app which shows you the hex for the different colours:



you can use the arrow keys once one of the sliders have been selected.
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ryancorp
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Re: Creating spell effects

Postby ryancorp » December 26th, 2010, 3:37 pm

were do you put the r_additem dust
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Re: Creating spell effects

Postby ryancorp » December 26th, 2010, 4:49 pm

how do u use the new projectile
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johnno56
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Re: Creating spell effects

Postby johnno56 » December 29th, 2010, 5:34 pm

Chocolatepie33,

Please excuse the "noobish" nature of my question.

I am sure that other noobs, just like myself, are interested in making spell effects. My question is; How to implement them? ie: How to script? How to associate spell with specific character? How to animate said character?

If this mater has been dealt with in the past, could you please direct me to the solution?

Regards

J
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Re: Creating spell effects

Postby arcones » December 30th, 2010, 12:34 pm

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Re: Creating spell effects

Postby johnno56 » December 31st, 2010, 5:08 am

Thank you Arcones.

I quickly read thru the info and followed the links and found it easy to follow. I will try to implement the sample and let you know how it went. I did notice that there seems to be a difference between coding methods with version 2.6+. ( I will not open THAT can of worms here...) Just letting you know that I still use version 2.5. Again, thank you for the info and assist.

Regards

J
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Re: Creating spell effects

Postby arcones » January 1st, 2011, 11:36 am

There is indeed a difference between 2.5 and 2.6(.1) coding. But if you're still using 2.5 then the tutorial should suit you fine.
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Re: Creating spell effects

Postby chocolatepie33 » January 1st, 2011, 3:11 pm

And who are you calling a noob? You've been here since the very beginning, John. I just got here (about 1/2 a year ago).

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Re: Creating spell effects

Postby fireblast14 » January 22nd, 2011, 5:06 pm

Could someone point me in the direction of where I put these codes? Like which document?

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Re: Creating spell effects

Postby own4lif3 » February 28th, 2011, 7:11 pm

All of the spells go in data/game_rpg.cfg this is for 2.5 spells


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