Re: Creating Easy Spells
Posted: January 25th, 2011, 1:14 am
all constants are defined in data/rpg/game.cfg
note, many of them currently serve no use
Code: Select all
// possible status effects
// these are to be used with r_status_addgeneric
STATUS_HEALTH = 0
STATUS_MANA = 1
STATUS_MOVE = 2
STATUS_CRIT = 3
STATUS_HREGEN = 4
STATUS_MREGEN = 5
STATUS_STRENGTH = 6
STATUS_ENDURANCE = 7
STATUS_AGILITY = 8
STATUS_CHARISMA = 9
STATUS_WISDOM = 10
STATUS_INTELLIGENCE = 11
STATUS_LUCK = 12
STATUS_ARMOUR = 13
STATUS_DIPLOMANCY = 14
STATUS_MAGIC = 15
STATUS_MARKSMAN = 16
STATUS_MELEE = 17
STATUS_STEALTH = 18
STATUS_FIRE_T = 19
STATUS_WATER_T = 20
STATUS_AIR_T = 21
STATUS_EARTH_T = 22
STATUS_MAGIC_T = 23
STATUS_SLASH_T = 24
STATUS_BLUNT_T = 25
STATUS_PIERCE_T = 26
STATUS_FIRE_R = 27
STATUS_WATER_R = 28
STATUS_AIR_R = 29
STATUS_EARTH_R = 30
STATUS_MAGIC_R = 31
STATUS_SLASH_R = 32
STATUS_BLUNT_R = 33
STATUS_PIERCE_R = 34
STATUS_DISPEL = 35
STATUS_DOOM = 36
STATUS_REFLECT = 37
STATUS_INVIS = 38
//STATUS_LIGHT = 39 - use r_status_addlight
STATUS_STUN = 40
//STATUS_POLYMORPH = 41 - use r_status_addpolymorph
STATUS_SILENCE = 42
STATUS_LOCK = 43
STATUS_UNLOCK = 44