Page 1 of 1

cell shaded models pt.1 && 2

Posted: August 15th, 2009, 3:08 pm
by offtools
hi there,

yesterday there was a discussion about cell shading on irc. i want to show a simple method to cell shade your player models in blender.

first open the ogro model in blender. you can do that either by importing the md3 or use the blend file:

cell-shading03.jpg


select the ogro, change to into edit mode and select all vertices:

cell-shading04.jpg


now duplicate all vertices of our ogro by using SHIFT-D. press ENTER. the new vertices on the same position than the old. to find these new vertices again, create a new mesh group, name it cellshading and assign the new (hopefully still selected) vertices to this group.

now scale the vertices along the normals. use the Mesh Menu [MESH->TRANSFORM->SHRINK/FLATTEN ALONG NORMALS] or simply press ALT-S.

cell-shading05.jpg


the scaled shape will be used as our black edges or cell shader.

ok. we go on to the next part. :)

cell shaded models pt.2

Posted: August 15th, 2009, 3:23 pm
by offtools
how does the cell shading trick work. in generally, give the outer shape (our scaled vertices) a black color and flip normals. the outer shape will now appear invisible from outside. the visible is inside and will appear as a black edge around our model.

steps (after scaling):

*select all vertices of the outer shape
*flip normals

cell-shading08.jpg


now open uv-editor and open the skin.png file. press U to unwrap the new shape. as the orgo has already a black part. just scale the unwraped part very smale and move it into the black section.

cell-shading10.jpg


you can play with the thickness of the edges by scaling (ALT-S) the new shape again.
here it is. now export your modified orgro and load it into pas.

cell-shaded-ogro.png

Re: cell shaded models pt.1 && 2

Posted: August 15th, 2009, 5:18 pm
by undo2
that's very nice. you did a good job!

Re: cell shaded models pt.1 && 2

Posted: September 21st, 2009, 3:01 pm
by Calinou
yeah, cool !

I am also a starter in modelling !

Re: cell shaded models pt.1 && 2

Posted: September 21st, 2009, 7:41 pm
by Obsidian
Haha, I just noticed the && in the title, good one offtools. I didn't catch that earlier. :lol:

Re: cell shaded models pt.1 && 2

Posted: January 5th, 2010, 6:20 pm
by Drago
Thank you very much it has been very useful for me ^^, thanks again

Re: cell shaded models pt.1 && 2

Posted: June 5th, 2010, 1:22 am
by dannyjie
how to put the model that we design into the sandbox?

Re: cell shaded models pt.1 && 2

Posted: June 5th, 2010, 9:35 am
by arcones
Danny, check out your Support topic. I answered it there ;)

Arc :geek:

Re: cell shaded models pt.1 && 2

Posted: July 4th, 2010, 3:37 pm
by chocolatepie33
Great tutorial. I can't figure it out, but I have little experience, so it's not your fault. I think, if you modified enough models, you could make a
cell-shaded "Cartoon models" folder in the newer versions.
A request: Can you make a tutorial for animated md3s, including animating them and exporting them? Also, I have version 2.49, so...