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Platinum Arts Sandbox - Free 3D Game Maker Forum • Mac Native Installer .dmg - Page 2
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Re: Mac Native Installer .dmg

Posted: October 11th, 2010, 9:57 pm
by ottopasuuna
I followed the directions on the wiki, and managed to compile 2.6 for PowerPC. It works on my imac with 10.5.8(Leopard), though it is only the FPS mode.

Re: Mac Native Installer .dmg

Posted: October 11th, 2010, 10:48 pm
by offtools
Good news. why only fps is there something wrong with the project file?

offtools.

Re: Mac Native Installer .dmg

Posted: October 12th, 2010, 6:22 pm
by ottopasuuna
I'm not entirely sure. The wiki said to remove the folder "Other Sources" (only the references, not the files themselves), and to create a new "Other Sources" group/folder. Then add fpsgame, shared, enet, and engine to Other Sources, and in a few more steps, the program is successfully compiled for the fps mode. I know very little about programming, so I'm not sure what to do with the rpg and kart modes. I tried replacing fpsgame with rpggame and there were some errors. Same thing with kartgame. It could be errors in code/files, or I am probably doing something wrong.

Re: Mac Native Installer .dmg

Posted: October 16th, 2010, 11:11 am
by Freak Planet
a friend of mine has a mac (intel), the installer did not work for him.

But wine can run it. :lol:
Really simple!