Well, chances are, people are going to do less than I recommend, so if I say "A majority", they will do less than that. If I say "Plan 100%", they might do... 80% or so. Which is a decent amount of planning.siimvuss wrote:what I want to say is:
@Ronnie
What you wrote so far is mostly good... Except for the part that you will have to plan 100% of stuff before you start making anything... You should plan most of the stuff, but best ideas always come while development IOW when you are making something. That´s why I would recommend to plan most, but not into all fine details and If sb comes up with a great idea while in development consider it.
Also, What I would add to Ronnie´s list of tips is: I don´t recommend deciding things yourself, instead you should read what criticism people give you and if it is reasonable, then do sth to make it better, also if you don´t listen to what people say and think of everything yourself: "I think it is a good idea, then it is a good idea" is not they way you should go.
But when I speak of planning, I don't necessarily mean every specific map detail and such, I mostly mean in the ways of game mechanics and the point of the game. If you don't have a good over-all idea and understanding of your game, things start to get shakey.
I will re do some of this now, because I agree with what you said, I just wanted to get the rough draft down.
THANK YOU.@other people
Why is it that all of the topics become some pointless chat (SPAM!!)? Ronnie makes a good tips page and wants to hear some constructive criticism, but you start to talk about pointless stuff in the topic, and if sb does give a good answer no-one will find it, because it is hidden in spam.
I am starting to resent this forum because of all the idle chit-chat going on. I've seen important topics get pushed off the "Recent Posts" section because of pointless "Forum Games". Now, forum games are fine, but when there are more people participating in forum games than anything remotely Sandbox related, that is where I see a problem.
And yes, constructive criticism is greatly appreciated. After all, these tips are for you guys, I already know this stuff, so I'm obviously not doing it for me. I want to help Sandbox move past the "Look at my game about getting across the lava!" to games people actually want to play.