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Making NPC's Or objects play a sound

Posted: September 17th, 2010, 5:20 pm
by daltonds1
This is what we will be doing..

ALSO THE SOUND KEEPS PLAYING WHEN YOU WALK AWAY FROM THE NPC

If you want to make a NPC Make a sound like a recording of you talking or something..
Then this is what we will be doing.

First you will need a sound... Of course..
I have no links for sounds sorry

Next
we are going to go to this location

PlatinumArtsSandbox2.5\packages\sounds

After that make a new folder called mysounds
Then go ahead and place your sound in there and rename it to haha

Next.
Go ahead and go to My_stuff\Packages\base\MAPNAME-art.cfg mines called dalton-art so ill go to that

Open it

Find this

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mapsound "freesound/fireplace" 255 32767 // 0
Above it add this

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mapsound "mysounds/haha" 255 32767 // 33
To explain
mysounds/haha = the file directory and the sound
//33 = the Sound number

then save.
Now open

MAPNAME.CFG
mines
dalton.cfg so ill open that.

If you dont have a MAPNAME.CFG
make a new txt document and save it as your maps name.cfg
So if your map name was harry you will save it as harry.cfg

Open that and then at the top add this

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// Sounds
haha = (registersound mysounds/haha 255)
level_trigger_1 = [sound $haha; sleep 120000]
// End sounds
To explain

haha = the variable
level_trigger_1 = the trigger you will set the 3rd attribute to
$haha = reads the variable

and done.

Now for the ingame part.

Go in game and make a new npc

Make the the 3rd attriube to 11 and the 4th to 1

11 = will make npc talk (IF YOU HAVE A GUI MENU)
and the 1 = trigger

Re: Making NPC's Or objects play a sound

Posted: September 17th, 2010, 6:45 pm
by chocolatepie33
You might wanna add pics to help show where you're talking about, and simplify it. But it's real nice.