particle fog

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offtools
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particle fog

Postby offtools » September 14th, 2009, 5:21 pm

i played around with particles to make ground fog:

i've started with this and

"newent particles 9 256 20 0x050505 5000 2000 3000 200"

and placed the emitter inside a hill:

screenshot_2717436.png

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Re: particle fog

Postby Hirato » September 14th, 2009, 5:30 pm

and this si what the gaming industry refers to as volumetric fog

I was actually giving this a try a while ago in an attempt to spruce up the level; didn't work very well
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Re: particle fog

Postby offtools » September 14th, 2009, 5:59 pm

plane version:

newent particles 9 276 100 0x090909 2000 2000 3000 20000

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Re: particle fog

Postby GR1M » September 14th, 2009, 9:01 pm

This is awesome i think i'm going to test it out :)
Last edited by GR1M on April 7th, 2010, 2:24 pm, edited 1 time in total.
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Leo_V117
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Re: particle fog

Postby Leo_V117 » April 7th, 2010, 10:41 am

Well, I would have liked to set up fog around a mansion, only problem is, theres a basement access staircase in the mansion and setting fog on the map may cause the fog to show through the mansions staircase. Any idea how i can prevent this?

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Re: particle fog

Postby Venima » April 8th, 2010, 4:42 pm

put the staircase in the middle of the mansion? lol

Play around with the sizing?
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Re: particle fog

Postby Leo_V117 » April 8th, 2010, 4:46 pm

Already is. And, I cant Be bothered with Fog.

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Re: particle fog

Postby Kooldoode » July 31st, 2011, 11:33 pm

when i do this i get a flare.......and its kinda not very fog like......
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Re: particle fog

Postby arcones » August 1st, 2011, 8:34 am

That means either:
1- You created the wrong particle by entering the wrong code.
2- The dev's have modified that particular emitter (highly doubtful).

I'd try it again.
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kid matthew
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Re: particle fog

Postby kid matthew » August 1st, 2011, 4:14 pm

Arc 2- The dev's have modified that particular emitter (highly doubtful). They change it all the time.
Right now this code does not work in svn to make fog.
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