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texture making tool; NeoTextureEdit

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Captain_Ahab
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texture making tool; NeoTextureEdit

Post by Captain_Ahab »

I don't know if anyone has come across this before, but this looks like a nice texture making tool.
Its node based so anyone who has worked with nodes in blender should feel right at home.

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and its cross platform too.
http://neotextureedit.sourceforge.net/
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Re: texture making tool; NeoTextureEdit

Post by InHumanUnit »

I guess I'll try it out...
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Re: texture making tool; NeoTextureEdit

Post by arcones »

That looks gorgeous! I've been using MapZone for my textures, so I'm used to nodes. I think I'll try it out!
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Re: texture making tool; NeoTextureEdit

Post by chocolatepie33 »

This is almost exactly like MapZone, Arc. Except for being open source. But anyways, I'm definitely getting this. Looks great.
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Re: texture making tool; NeoTextureEdit

Post by InHumanUnit »

Too bad I have no clue what a Node is. P-P
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Re: texture making tool; NeoTextureEdit

Post by cork279 »

Each of those boxes linked together (such as the ones named "brick", "Perlin noise", "warp", etc) is a node. Each does something (else they'd be pointless :P ).
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Re: texture making tool; NeoTextureEdit

Post by johnno56 »

I am a complete noob when it comes to textures. My question is: Once the texture is made, how do I add it to Sandbox? Is there a step-by-step tutorial?

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Re: texture making tool; NeoTextureEdit

Post by chocolatepie33 »

@johnno: yes, there is a way to add to Sandbox, you need to export the textures to .jpg or .png first from NTE, to get it into Sandbox, follow here: http://www.sandboxgamemaker.com/wiki/in ... _a_new_map
Last edited by chocolatepie33 on May 30th, 2012, 3:13 pm, edited 1 time in total.
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Re: texture making tool; NeoTextureEdit

Post by kid matthew »

Wow I love this, I've been using CrazyBump for so long this is a great tool, Great find Ahab!!!!

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Re: texture making tool; NeoTextureEdit

Post by johnno56 »

Best texture tut I have seen. Worked like a charm. Many thanks for the assist. (reason for inquiry: I am trying to recreate the old DOS Wolfensein 3D game using the same textures. Originals were 64x64, but used Gimp to resize and rename. Used the texture tutorial. Now I am rocking. Ah. Memories! - now if I can only figure out how to use the same bad guys... but, that's another story and a different post...)

Again, thanks for the assist.

J
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